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- IMAGINE archive: collected off of Imagine@email.sp.unisys.com
-
- ARCHIVE XXVIII
- Oct. 1 '92 - Oct. 28 '92
-
- If you have questions or problems with this file, email Marvin Landis
- at marvinl@amber.rc.arizona.edu
-
- note: each message seperated by a '##'
-
- &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
-
- Subject: taping animations
- Date: Thu, 1 Oct 92 11:09:57 EDT
- From: wvs@jcnpc.cmhnet.org (William V. Swartz)
-
- I am not sure what capabilities are inlcuded with the DKB single frame
- controller so I would look there first. A package calle Transporter from
- Amazing Computers in Tampa may help as it is a scriptable image transport
- system. Hope that puts you on track.
-
-
- ##
-
- Subject: Fog behind glass
- Date: Thu, 01 Oct 92 14:56
- From: MOLDFIEL.EAGAN@mhs.sp.unisys.com (Oldfield, Mark)
-
- Has anyone noticed that fog objects disappear when placed behind a glass
- object? If so, what causes this and are there any work-arounds? A fog
- length of so much as 1 seems to cause the object to disappear.
-
- - Mark Oldfield
-
-
- ##
-
- Subject: RE: Water Waves
- Date: Thu, 01 Oct 92 13:10:45 -0700
- From: mvilaubi@sfsuvax1.sfsu.edu
-
- Regarding the question on waves, I have actually gotten some acceptable results
- using disturbed. I've seen even better results using the bumps texture in
- Essence. I've tried a number of things to get a good IFF for altitude mapping,
- but none of them have been quite what I wanted. You might try making a wavy text
- ure in Hi-res 16 color and blurring it in an image processor. Save the results
- as a 24-bit IFF for smoothness. For ideas on composition of the IFF you could
- check out Steve Worleys "wavebrush." I got it from Portal, but I'm sure you
- could find it on hubcap or some other ftp site.
- Good luck,
-
- Mars ---mvilaubi@sfsuvax1.sfsu.edu---
-
- p.s. Imagine 2.0 doesn't do file interpolation between IFF's. You might
- look to one of the 2D morphers for that (ImagesMaster, CineMorph,
- etc...). Imagine will take the series of morphed IFF's and wrap them
- sequentially on your object.
-
-
- ##
-
- Subject: Re: Polyhedra
- Date: Thu, 1 Oct 1992 12:24:17 -0400
- From: John J Humpal <johnh@jhunix.hcf.jhu.edu>
-
- Steven Bloomfield writes:
- >
- > I recently ftp'd a file called "polyhedra" from hubcap.clemson.edu.
- > It was located in the objects directory for imagine, but the files that came
- > out of the archive aren't imagine format. How can I convert them?
- >
- > Also, where can I find "writetddd"?
- >
- Get Glenn Lewis's T3DEXE distribution from hubcap in the
- imagine/tddd directory. WriteTDDD is obsolete. Glenn has put together
- ReadWrite instead, which subsumes both ReadTDDD and WritTDDD in one
- program. There are also a number of utils in the same directory for
- converting various formats via ReadWrite.
-
-
- --
- -John
-
- John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
-
-
- ##
-
- Subject: Re: Water Waves
- Date: Thu, 1 Oct 1992 12:29:14 -0400
- From: John J Humpal <johnh@jhunix.hcf.jhu.edu>
-
- Leon Woestenberg writes:
- >
- > However, the problem is to make some great looking waterwaves, using the
- > altitude map (OK, look-alike alt map...) function of Imagine 2.0. I know 2.0
- > does some interpolation on these brushmaps, so waterwaves should be really
- > smooth looking. I've tried different brushmaps (made with DPaint IV) but
- > they don't give me the realworld impression of waterwaves.
- >
- Steve Worley created a great "waves" image to use as a brush
- altitude map. It used to be ftp-able from hubcap in the Imagine/brushmaps
- directory (or whatever it's called). Looked great. It was called
- WAVEBRUSH I think.
-
- --
- -John
-
- John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
-
-
- ##
-
- Subject: Re: Water waves
- Date: Thu, 1 Oct 92 16:47:36 PDT
- From: spworley@netcom.com (Steven)
-
- No, unfortunately Imagine doesn't interpolate brush maps, so when you
- zoom in close you'll just get a hash of pixels. So the answer to your
- question is to use as big a brush as you can! If you're making an
- ocean backdrop, you'll want the brushmap to be at LEAST as wide as the
- picture you're rendering, and even then you'll get pixel artifacts in
- the foreground. Repeating brush maps in Imagine also have a bug in
- them when you use them for altitude mapping forming ugly lines at the
- location of th edges of the brush.
-
- In terms of MAKING the brush, I was never able to make one
- satisfactorally with DPaint, so I cheated. (This was about a year ago)
- I wrote a C program to physically model ocean waves driven by wind (my
- physics background coming in use!) and generated a 24 bit gray
- brushmap. My old old picture "Ocean Sunset" uses this brushmap. I
- think both that render and the brushmap ("wavebrush"??) are on hubcap.
-
- But lately I've really really cheated, since I've been playing with
- algorithmic textures. I've transformed that math model into an
- algorithmic texture which will make seamless, infinite ocean waves
- without pixel artifacts. The waves are completely animated. And the
- texture is only about 20K in size. (oooo!) I used this in the picture
- "Rough Voyage". It is CONSIDERABLY higher quality than the old
- brushmap I made. The texture will probably be put into Essence Volume
- II. It's done now, though probably needs some speed optimization.
-
- These solutions only work for OCEAN waves driven by wind... (A "large
- fetch" model). If you want random ripples , you can play with
- Essence's Bump (which ctually doesn't work too badly) or Impulse's
- Disturb. Disturb is probably more appropriate, but you can't animate
- it. :-( [To animate bump on a plane, just translate it up and down.]
-
- So the short term answer is "get wavebrush and have fun!" and the long
- term answer is "hang on a bit. It's coming."
-
- -Steve
-
- worley@netcom.com
-
-
- ##
-
- Subject: hubcap
- Date: 1 Oct 92 19:47:31 CST6
- From: "Mike Jiang" <MJIANG@gab.unt.edu>
-
- I tried to FTP to hubcap.clemson.edu, and after I entered
- anonymous for my ID, and my email address for my password, and had
- typed "dir", I found out that there was nothing there.
- Does anyone know what the problem is?
-
- Mike Jiang----------------------------------------------------------------------
- | "Cognito cognito ergo cognito sum." | email==> mjiang@gab.unt.edu |
- | "I think I think, | or ij61@vaxb.acs.unt.edu |
- | therefore I think I am." | |
- ----------------------------------------------------------------------
-
-
- ##
-
- Subject: igensurf
- Date: Thu, 1 Oct 92 22:26:55 -0700
- From: John Ammes <jamms@soda.berkeley.edu>
-
-
- Has anyone successfuly compiled Igensurf? With did you use?
-
-
- ##
-
- Subject: Laser Recorder for Sale
- Date: Fri, 02 Oct 1992 12:48:11 -0500
- From: Eric.Fleischer@f100.n109.z1.fidonet.org (Eric Fleischer)
-
- U> Does it support PAL video? Controlled by ascii? Doesn't it require a
- U> SFC of any kind?
- U> / Jorgen Ekstrom, Sweden
- U> Via Squish 1:109/40.0, Thu Oct 01 1992 at 14:26 UTC
-
- The TQ-3031F is an NTSC model. Panasonic may make a PAL version, but this
- one isn't it. It is controlled by ASCII text through an RS232 serial cable, and
- does not need a single frame controller. We us an AREXX script to load the
- pictures into a FireCracker and then send the record string out the serial port
- to the recorder.
-
- <ELF>, Virtual Image Labs
- eric.fleischer@f100.n109.z1.fidonet.org
-
-
-
- ##
-
- Subject: Essence
- Date: 5 Oct 92 08:38:19 CST6
- From: "Mike Jiang" <MJIANG@gab.unt.edu>
-
- Is Essence out?
- If so, where can I get a copy?
- If not, when will it be out and where can I get a copy?
-
- Mike Jiang
-
-
- ----------------------------------------------------------------------
- | "Cognito cognito ergo cognito sum." | email==> mjiang@gab.unt.edu |
- | "I think I think, | or ij61@vaxb.acs.unt.edu |
- | therefore I think I am." | |
- ----------------------------------------------------------------------
-
-
- ##
-
- Subject: EditMaster Quality?
- Date: Tue, 6 Oct 92 10:14:35 -0400
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- Has anyone out there actually SEEN editmasters' output? If so
- could you tell me how it is? I assume it is better than DCTV even with
- NTSC. But just because it has SVHS outputs doesn't mean it has to be
- that much better. If anyone has any knowledge of what it looks like and
- how well it works....(ie: quality at minimum of 30fps) please let me
- know. Thanks
-
- Michael Comet
- mbc@po.CWRU.Edu
-
-
- ##
-
- Subject: Re: EditMaster Quality?
- Date: Tue, 06 Oct 92 14:07:50 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > Has anyone out there actually SEEN editmasters' output?
-
- I have not personally seen it, but..... I spoke to a friend who went to
- WOC in Pasedena and he said all he saw them do was simply digitize input
- video and pass it straight thru. I don't think there was much supporting
- software running at the time. However, I did give these guys (DMI) a call
- and if what they told me is true, it could make one hell of a single frame
- recorder for animation. The key specs are:
- 30fps at video resolution of 720 x 486
- RGB output
- compression ratios from 10:1 to 75:1
-
- The actual usuable compression ratio will vary depending on hard drive/
- controller speed. I have eyes that are very sensitive to image quality
- and on the average, I consider a 20:1 compression ratio nearly negligable
- in image degradation. This would require a disk speed bandwidth of about
- 1.6MB/s. This can be easily achieved with any of the newer fast disk
- controllers with a good drive. Assuming DMI is doing a respectable job
- with the quality of their JPEG implementation (they are using the LSI
- chipset) and you use the RGB outputs fed into a high quality video
- encoder, then it is conceivable that this board could deliver realtime
- video output from a HD that was better than Beta SP quality, perhaps
- about as good as D1! This would be both wonderful and amazing especially
- when compared to other currently available products.
-
- The reservation I have is that these guys (DMI) have absolutely no scrupples
- for truth in advertising. The claims they have made for their Vivid24
- board are absolutely baseless and reflect a complete abuse of numerical
- specs. I hope this is not the case for EditMaster because if it does
- function as I have outlined above, it will obsolete the video disc recorder
- and D2 unit I am currently using. Replacing a $60,000 video recorder with
- a $2000 Amiga peripheral that actually does a better job is my kind of
- upgrade :-)
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: EditMaster Quality?
- Date: Tue, 6 Oct 1992 15:26:04 -0700
- From: Jeff Walkup <pwappy@well.sf.ca.us>
-
- It must be good. I know that JPEG images with 20:1 compression look, to me,
- as good as the original. If you have a fast disk, you can probably go even
- lower on the compression scale. The SVHS outputs will certainly help too.
-
- A question about the WOC demo: I know they just had it "passing thru", but
- were the frames being stored/retrieved from a hard disk as well, or were
- they simply going from the input of the board to it's output?
-
- Re: DMI's specs.
- Well, there has certainly been a lot of smoke about this on Usenet, and on a
- local BBS. But you know what? A lot of it is just that, smoke. The thing
- isn't even out yet, nobody has really put it to the test, so I don't see why
- anybody is in a position to critisize it. Another thing. DMI says the
- Vivid can beat some of the SGI machines, benchmarks-wise. DMI compares
- their benchmarks to SGI's benchmarks. Perhaps DMI's numbers are inflated,
- but can't the same also be said of SGI's numbers? If you apply the
- marketing-fudge-factor to both companie's claims, the Vivid still comes out
- on top, doesn't it? Even if it doesn't, it's a HELL of a lot cheaper, and
- still a great board, for the money, if you ask me!
-
-
- ##
-
- Subject: Can't get rid of screen
- Date: Wed, 7 Oct 92 02:16:51 -0700
- From: gyruss@netcom.com (Jose Ochoa)
-
- I'm using Imagine version 1.1 on a 2.04 Amiga OS 2000.
-
- I've been able to generate several 3D objects but when I do a "SHOW" in
- the project editor I can never get rid of the screen once it's drawn
- the object.
-
- HELP! (I know it must be something simple but I've tried both mouse buttons
- and every key combination I can think of on the keyboard)
-
- Joe
- gyruss@netcom.com
-
-
- ##
-
- Subject: Re: EditMaster Quality?
- Date: Wed, 07 Oct 92 10:47:30 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > Re: DMI's specs.
- > Well, there has certainly been a lot of smoke about this on Usenet, and on a
- > local BBS. But you know what? A lot of it is just that, smoke.
-
- This may be true, but then DMI specs are just that also, smoke. The
- polygon rates they are quoting have never been achieved (not even close)
- and are in actuallity pure conjecture (or fantasy) on the part of some people
- who know little of what can be realistically done.
-
- *Wait* something just occurred to me....I just looked at the marketing blurb
- and it does not say anything about what those polygons are. The typical
- bechmark is: Gouraud shaded, Z-buffered, clip tested, random oriented,
- meshed, 50pixel triangles possibly with backface culling and/or Z culling.
- Without knowing what polygons they are quoting, the numbers are completely
- meaningless and could vary over three orders of magnitude. This does not
- belittle the fact, however, that DMI's quoted rates have never been attained.
-
- > DMI says the
- > Vivid can beat some of the SGI machines, benchmarks-wise. DMI compares
- > their benchmarks to SGI's benchmarks. Perhaps DMI's numbers are inflated,
- > but can't the same also be said of SGI's numbers?
-
- SGI's quoted rates have been actually achieved and measured. I won't get
- into some of the tricks that SGI uses to make their numbers look better, but
- at least their numbers are real. I am not critisizing the DMI board, I'm sure
- its a fine product, but their marketing is a bit over zealous.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: Can't get rid of screen
- Date: Wed, 7 Oct 92 08:56:31 PDT
- From: kevink@ced.berkeley.edu
-
- >I've been able to generate several 3D objects but when I do a "SHOW" in
- >the project editor I can never get rid of the screen once it's drawn
- >the object.
-
- after "show" DO NOT click on the mouse buttons ! just press the escape key.
- if you accidentally
- click on the screen, pull down the screen with the image, click on the
- screen below, then
- hit the escape key.
-
- this was actually fixed in the later versions of Imagine...
-
- kevin kodama
- kevink@ced.berkeley.edu
-
-
- ##
-
- Subject: Transfering animation to film
- Date: 07 Oct 1992 09:48:19 -0800 (PST)
- From: "Alan Braggins, SDL" <ALANB@sdl.mdcbbs.com>
-
- Not directly Imagine related but...
-
- I want to produce an animation which has to be seen on a large screen
- (4000 seat auditorium). High resolution isn't important, but it does have to
- be seen with a certain amount of ambient light (though there isn't a lot
- happening on stage at the time, which is why the director wants this animation
- in the background). A couple of animations (which needn't be synched) either
- side of the stage is also a possibility.
-
- This is for something at the 1995 World Science Fiction Convention, in Glasgow,
- is case anyone is interested.
-
- As I see it, my options are
-
- i) Render to video, use a video projector. The conference center's video
- projector is in a different room, and unlikely to be movable. We have doubts
- a projector which will be bright enough is available (or rentable at affordable
- cost).
- ii) Render to 35mm slides (just taking screen shots with camera and monitor
- on a rigid framework, unless someone tells me about a cheap film recorder),
- fading successive frames into each other over a few seconds. Possible, but
- the director would prefer actual animation.
- iii) Get a 200 exposure magazine for my camera, and splice the results into
- a film.
- iv) Buy an 8mm cine camera with single frame advance. Pay someone to transfer
- it to 35mm film (probably - would a smaller format be bright enough?).
- v) Buy 35mm cine camera. Too expensive.
- vi) Render to video, and pay someone to transfer it to film. This seems the
- most plausible.
-
- Any advice?
-
-
- ##
-
- Subject: An Essence surprise
- Date: Wed, 7 Oct 1992 21:48:05 -0400
- From: John J Humpal <johnh@jhunix.hcf.jhu.edu>
-
- I just uploaded a small test rendering I did using Essence. I applied
- two textures -- bump and turbscolor -- to a ground object, mucked
- about with the parameters and came up with a really nice and totally
- unexpected effect. My ground rendered with what look like little
- spotlights beaming down on it all the way to the horizon. The lights
- correspond to the lightest shades in the turbscolor and the higher
- elevations in the bump textures. This image uses only a single
- light source and absolutely no ambient light, yet the highlights
- go all the way to the horizon. I think it looks pretty cool, kind of
- spooky.
-
- Glenn Lewis, co-author of Essence with Steve Worley (great job, guys!)
- suggested I make the image available. I also included the ground
- object so those of you who already own Essence can see the parameters
- I used. Those of you who don't own Essence: go buy it!
-
- Anyway, the image is called essence-ground.lha and it's on hubcap
- in /pub/amiga/incoming/imagine/pics. The image is a JPEG'ed 24-bit
- image, 784x482 so if you don't have a 24-bit display, you'll need
- to convert it (sorry).
-
- I am not connected with Apex Software Publishing (makers of Essence)
- in any way other than as a very satisfied customer.
-
- --
- -John
-
- John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
-
-
- ##
-
- Subject: Re: EditMaster Quality?
- Date: Wed, 7 Oct 92 02:09:28 PST
- From: R.Collett@nesbbx.rain.com (**)
-
- In <199210062226.AA12373@well.sf.ca.us>, Jeff Walkup <pwappy@well.sf.ca.us> writes:
- > It must be good. I know that JPEG images with 20:1 compression look, to me,
- > as good as the original. If you have a fast disk, you can probably go even
- > lower on the compression scale. The SVHS outputs will certainly help too.
- >
- > A question about the WOC demo: I know they just had it "passing thru", but
- > were the frames being stored/retrieved from a hard disk as well, or were
- > they simply going from the input of the board to it's output?
- >
-
- I saw the demo at the WOC and It looked really good. It was on a big
- screen TV whitch dropped the quality a bit. I think that they were
- storing the Jepg files to Ram.
-
-
-
- ----------------------------------------------------------------------------
- R.Collett@nesbbx.rain.COM Amiga Animator, President of PSI Animations
- ----------------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: EditMaster Quality?
- Date: Thu, 8 Oct 92 2:48:35 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- >
- > I saw the demo at the WOC and It looked really good. It was on a big
- > screen TV whitch dropped the quality a bit. I think that they were
- > storing the Jepg files to Ram.
- >
- Well, I talked to the DMI representatives there a little about their board.
-
- 1) It was NOT being saved anywhere in the Amiga. Not to hard drive or RAM. It
- was running straight through from source to Editmaster to output. No type of
- storage was taking place because they had no software for it yet. They had
- just finished the hardware in time for the show.
-
- 2) I asked if this board would support the bandwidth of formats like S-VHS
- and MII, but they had no clue. They told me to ask their engineer. He was
- not there at the time, or possibly not at the show, I am not sure which.
-
- 3) This would be great for single frame animators that don't want to unload
- the dollars for single frame equipment. Unfortunately, for the price of
- Editmaster and a descent SVHS deck, you can get a PSFC and a SMPTE SVHS deck
- capable of single frame input. It is just easier on the heads.
-
- 4) You will most likely have to invest in new hardware. BIG HARD DRIVES! This
- means AT LEAST 600MB with a high transfer rate, not just access time. 19ms
- doesn't mean shit on these little 3.5" drives that spin at 3600rpms, which is
- what 90% of Amiga hard drive owners have, I would guess.
- You will have to purchase either a 3.5" drive at 4800rpms or a 5.25"
- FH Data Eater like a Fujtsu 1GB, or some such beast. These drives have VERY
- high transfer rates because more acreage moves under the read/write heads
- per second than 3.5" drives.
- Disregard cache benchmarks also. 11ms Quantums are really 11ms cached
- reads, 19ms writes.
- You will also have to make sure your controller can handle the
- throughput. It should be able to sustain about 750k/sec for JPEG files that
- are 25k in size. This compression rate is a lot higher than 10:1.
- Disk fragmentation is another thing to consider, unless they take
- over an entire partition and have their own filing system.
-
- Before anybody makes any haste decisions about buying this, I would carefully
- consider the facts. Editing on the computer through hard drives is VERY much
- a virgin technology, at least for PCs. I don't know if there are any high
- end custom machines around that do this efficiently.
-
- These are my opinions. I am not affiliated with anybody. Take my advice with
- a grain of salt or with a margarita. Chow.
-
- > ----------------------------------------------------------------------------
- > R.Collett@nesbbx.rain.COM Amiga Animator, President of PSI Animations
- > ----------------------------------------------------------------------------
-
- Juan Trevino
- tucker@pyramid.cs.unr.edu
-
-
- ##
-
- Date: Thu, 8 Oct 92 20:26:13 CDT
- From: dave@flip.sp.unisys.com (Dave Wickard)
-
- Excuse me for a moment please, I am practicing
- my Morphing techniques...
-
-
-
-
-
- Sam Malone Sav Malone Save Malond Save Macklond
- Save Wacklord Dave Wicklard Dave Wickard
-
-
-
-
-
-
- Hey! That works pretty dang smooth. :-)
-
- Michael Jackson, eat your heart out.
-
- Well, a few things are in order.
-
- 1. The Contest Update. Plenty of mail regarding the Contest
- from all over. Sounds like we Americans are going to
- have plenty of competition from Amiga users around the
- world. Glad to hear it. But we aren't gonna let
- them have _all_ the prizes are we? GET WORKING!
-
- The biggest questions are about using commercial and
- publically available products (fonts, objects etc).
-
- Be certain to claim all creations/products/etc
- that are not your own on the Entry Form. Give credit
- to other Amiga artists where due.
-
- Also, many people have asked if it would be alright to
- use a compression method on their entries since postage
- is expensive when sent internationally.
-
- Compression is fine. If you use a shareware or public
- domain type of compression, be sure to include
- the decompressor with your entry. If there are any
- special directions, naturally, include those as well.
- If you use Quarterback to do the backup/compression,
- be certain to let me know that...as well as what version
- of it you used. I _can_ deal with that. Any other
- commercial types...be sure to contact me for a
- verification on whether I can handle your compression.
-
- We are nearly 6 weeks into the Contest period.
- Don't put off your submission to the end. Get to it!
-
-
- 2. Address Change. On November 1, 1992 Unisys will be
- changing it's address scheme for Internet mail.
-
- At this time, the new address for the Imagine Mailing
- List will be:
-
- imagine@email.sp.paramax.com
- ^^^^^^^
-
- Paramax is the Defense Division of Unisys. They
- have decided that paramax would be a more
- appropriate domain name for our mail.
-
- For several weeks, there will be dual domain.
-
- Mail sent to the current address will _still_
- make it to the List as well as mail sent to the
- new one. I will post a few reminders on the List
- as well as in the appropriate comp.sys.amiga.*
- groups just to be sure.
-
-
- 3. A.M.I.G.A ( Imagine SIG) group meeting. I will be going to the
- meeting again next week. (3rd Thursday of every month)
- Mike Halvorson is again hosting the meeting at
- Impulse headquarters. We will be discussing
- the group project (as you remember from last month,
- a video production exercise with everyone contributing
- objects) and I will hopefully be able to update you
- all on the procedures we use. I will also be quizzing
- Mike for new information regarding Imagine-PC and
- the 3.0 release for the Amiga as well as anything else
- that I can squeeze out of him.
- Keep your eyes here in about 10 days for that stuff.
-
-
- 4. Contribution. We have a new contributor to the
- IML Contest since it was announced. The prizes,
- the description, and all the contact info for
- the vendor will be sent out tomorrow. As was previously
- announced, all prizes contributed after the initial
- announcement will be given out to random Contest
- entrants. In other words, you do NOT have to be some
- major Amiga Artwork Dude (tm) to win something.
-
-
- 5. Talk it up! If you have any trouble posting to the
- Imagine Mailing List, LET ME KNOW. I would like to
- hear from everyone who's mail to the List bounces.
- There _is_ a solution. We are growing, so there
- are plenty of new users out there. You are certainly
- welcome here. :-) Don't be shy. ASK.
- If nobody responds to your question...ASK AGAIN.
- Mailing Lists are a powerful way for us all to
- share info, but it only works if we all take the time
- to read and answer whatever questions we can.
-
-
- 6. International Imagineers. You may be suprised to see
- just how widespread and divergent we really are!
- Today, we are at 338 sites. As far as the obvious
- locations, we have this distribution:
-
- Netherlands - 6
- Canada - 20
- Germany - 13
- Australia - 11
- New Zealand - 4
- Sweden - 7
- United Kingdom - 6
- Denmark - 1
- Finland - 3
- Norway - 3
- Soviet Union - 1
- Greece - 2
- France - 1
- Mexico - 1
- Italy - 2
-
-
- Kinda interesting, don't you think?
-
- Well, I have obviously overstayed my welcome.
- Continue your projects. I will be talking to you all
- again real soon.
-
-
- Dave Wickard (612) 456-2783 "I don't know his name, but his
- dave@flip.sp.unisys.com face rings a bell."
- Sam_Malone@cup.portal.com -punchline to an old joke
-
-
- ##
-
- Subject: wish list
- Date: 09 Oct 1992 14:22:11 -0400 (EDT)
- From: AJM8383@acfcluster.nyu.edu
-
- My small wish list, comments requested.
-
- 1. I'd like to be able to set screen size, and have Imagine open a public
- screen so that I could open Turbotext ontop of Imagine and be able to
- easily record changes that I am maing to objects/action.
-
- 2. Utilize an accelerator rather than main CPU for rendering, similar to
- the several RISC boards available to Mac/PC users. I realize that this
- could be accomplished using several Amiga 4000's, but who wants to
- maintain a network? :) (that last was a joke)
-
- 3. What about being able to specify staging in RenderMan RIB files? Am I
- completely off the wall here? I have experience writing shaders for
- RenderMan, I know that it is very complex and demands a lot from a
- front-end (the best one on the Mac that I have used is VIDI Presenter,
- a mere $2500) to access all of the features of RenderMan, most of which
- are offered in Imagine.
-
- My reason for this is that RenderMan offers network rendering. Once again,
- yes, I could just have several Amigas running the same project in Imagine.
- However, it would seem that workstations will always have the speed
- advantage over desktop machines.
-
- I have thought about the cost advantages of having to purchase a RISC
- machine from one of the majors, Sun, SGI, etc..
-
- My background is a BFA in photo, and for the past 2 years I have been using
- Mac's and the Amiga to generate a variety of still images, both 3D and using
- scanned artwork. I'm presently studying C programming at NYU, and hope to
- enter the Interactive Telecommunications Program next fall. Meanwhile I am
- partners in a graphic design business where we produce artwork for sales
- presentations, trade shows, some advertising (print) and now I've been
- learning animation techniques for a few years.
-
- That's it. Andrew.
-
-
- ##
-
- Subject: Auto sizing for renderings
- Date: Fri, 9 Oct 92 23:17:31 -0700
- From: spodell@ucscb.ucsc.edu (Stefon Bertrand Podell)
-
- Here is my situation: I am working on a print project involving many images
- of varying sizes (for those interested: 450X450 up to 1625X1125). I would
- like to somehow automate the process of rendering this set of images. Is
- there any way to do this? AREXX would be a nice addition to Imagine 3.0,
- dontcha think?
-
- Even Sculpt-Animate 4D had a scripting language of its own. Might there be
- a parallel in Imagine which I haven't found yet?
-
- Thanks muchly,
- Stefan
-
-
- ##
-
- Subject: TDDD format help needed !
- Date: Sat, 10 Oct 1992 14:44:39 +0100 (MET)
- From: Johan Andersson <johan@tasslehoff.solace.hsh.se>
-
- Hi fellow Imaginers...
-
- I'm quite new to this mailing list but it seems to be the right place
- to ask the following question.
-
- Is there anybody out there that can help me with the TDDD format ?
- I would like to write some small utilities to help create some
- objects that I find it hard to create inside Imagine.
-
- It's not impossible to do it, but it's tedious (is that the right word ?)
-
- What I would like is a format description of all possible data that is
- implementable to the objects, i.e. form, attributes, mappings and so on...
-
- I have Imagine 1.1 at the moment but will upgrade in the near future and
- I'm looking forward to the new manual, the old one is a bit... well.
-
- Where can I find this information ?
-
- If someone could help me either with the information or with where to
- go look for it I would be very grateful.
-
- Hoping for answers.
-
- Johan.
-
- *-----------------------------------------------------------------------------*
- ! Address: Johan Andersson Email: johan@solace.hsh.se !
- ! Fredriksbergsg. 2 !
- ! 856 41 Sundsvall New to this list, but don't flame me !
- ! Sweden Still rendering in 1.1 :*) !
- ! Phone: +46 (0)60 11 20 42 !
- *-----------------------------------------------------------------------------*
-
-
- ##
-
- Subject: Wishlist or fantasy ?
- Date: Sat, 10 Oct 1992 14:59:52 +0100 (MET)
- From: Johan Andersson <johan@tasslehoff.solace.hsh.se>
-
- Hi again !
-
- I'm sitting here at fiddling with one our little 'club's' machines, a
- Sun 3/80 at the moment, and I was wondering...
-
- Impulse is releasing the new version of Imagine (3.x) for both Amiga
- and the infamous PC-series, I know, they do calculus rather well :).
-
- What I would want to see would be a small calculus packet for some
- workstation, medium sized computers that I could put my projects to
- render on, that would free a lot of time on my Amiga for other stuff
- that I use it for.
-
- Since I do have an ethernet card in it, I could very well download
- my projectfiles, start the rendering, and continue to work...
-
- Is this a to far fetched idea ? Or is it something that might be
- something for Impulse to think about ?
-
- I absolutely adore my Amiga and would never trade it for anything,
- with the exception of an uptrade to the 4000 model, but I could very
- well imagine (:-)) that a workstation release of the software would
- strike the market rather well, then again, I've been wrong before :)
-
- Don't take this letter to serious fellow Imaginers, just poking around
- in my area of interest. The idea fell to me because that the Sun 3/80
- is a 68030 w/68882 25 MHz and a CG6 board, and my server is a Sun 3/480
- which is the same but 33 MHz, booth of theese machines have MUCH more
- memory and disk than I have localy, so it would be nice to be able to
- use it, wouldn`t it ?
-
- Johan
-
- *-----------------------------------------------------------------------------*
- ! Address: Johan Andersson Email: johan@solace.hsh.se !
- ! Fredriksbergsg. 2 !
- ! 856 41 Sundsvall New to this list, but don't flame me !
- ! Sweden Still rendering in 1.1 :*) !
- ! Phone: +46 (0)60 11 20 42 !
- *-----------------------------------------------------------------------------*
-
-
- ##
-
- Subject: Aspects
- Date: Sat, 10 Oct 92 07:23:22 PDT
- From: RCarris@cup.portal.com
-
- This may have been posted already but.....
- What is the correct aspect ratio for Toaster 752 x 480 screens?
- Thanks,
- Randy Carris
-
-
- ##
-
- Subject: Re: Wishlist or fantasy (alternate rendering platforms)
- Date: Sat, 10 Oct 92 12:37:48 EDT
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- >
- > What I would want to see would be a small calculus packet for some
- > workstation, medium sized computers that I could put my projects to
- > render on, that would free a lot of time on my Amiga for other stuff
- > that I use it for.
- >
- > Since I do have an ethernet card in it, I could very well download
- > my projectfiles, start the rendering, and continue to work...
- >
- > Is this a to far fetched idea ? Or is it something that might be
- > something for Impulse to think about ?
- >
- > I absolutely adore my Amiga and would never trade it for anything,
- > with the exception of an uptrade to the 4000 model, but I could very
- > well imagine (:-)) that a workstation release of the software would
- > strike the market rather well, then again, I've been wrong before :)
- >
-
- I had proposed the idea of porting just the project editor portion
- of imagine to other platforms such as VMS. It's real easy to hook
- an amiga up to DECNET these days (contact syndesis). The port would
- not be difficult as the interactive editors would still run on the amiga.
- Projects would be staged on the amiga and then rendered under vms.
- At the time I talked to Impulse they were more interested in a
- transputer of some sort dedicated to rendering. I suppose this
- became cost prohibitive in the amiga market, as they were talking
- about a sticker price of over 5000. I welcome the PC version of imagine
- as it will allow me to set up my projects at home but render them on the
- 6 PC's that the company that I work for owns. They sit idle all night
- just begging to render! However I wish they would consider a VMS
- port of the renderer. BTW. does anyone know any features of the new
- imagine 3.0. Not a wishlist but actual features that we can expect.
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- ##
-
- Subject: CONTEST UPDATE
- Date: Sat, 10 Oct 92 15:48:35 CDT
- From: dave@flip.sp.unisys.com (Dave Wickard)
-
- Greetings Imagineers! :-)
-
-
- As I indicated in my earlier post, we have gotten
- another contribution to the IML Contest!
-
- The products donated are:
-
- Exotic Cars Volumes I and II.
-
- The Exotic Cars Series is created by AmiGrafix Inc or
- Apopka FLA, U.S.A.
-
- One of the cars is the Jackhammer. It appears similar to
- a Corvette. The second is the Ectasis which has a resemblance
- to a Ferrari. Very nice indeed!
-
- AmiGrafix president Mark Aydelotte has donated 2 of this
- package to the Imagine Mailing List Contest.
-
- Both cars are fully articulated objects (i.e. the windows
- roll up and down, the wheels roll and turn, the
- headlights go up and down, and the doors open).
-
- There are both full blast versions and a Low RAM versions
- included in each package, so this exciting set should be
- of interest to _all_ Imagineers! Each car is a perfect
- Cycle object and is ready to animate. There are attribute
- files for each, and nice little features like bump maps
- for dashboards and complete object scaling info as well as
- Hints and Tips for Rendering from the vendor.
-
- There are image maps for instrumentation, tire treads
- and license plates.
-
- A most exciting package and a prize that's right up
- our alley.
-
- As stated in our Contest file, all prizes contributed
- after the initial Contest announcement will be given
- to a randomly selected entrant. That means you could
- be a winner no matter how finely tuned your Imagine
- skills are!
-
- What's that? You simply can't *wait* to see if you've
- won? You absolutely MUST have each of the prizes
- in the Contest? Well then, calm down...grab
- the phone, and get ready. The contact info for every
- vendor sponsoring the IML Contest was included with
- the initial mailing. And natch, here is the
- scoop on ordering Exotic Cars Vol. I and II:
-
- Vendor: AmiGrafix Inc.
- P.O. Box 2063
- Apopka, Florida 32704-2063
- USA
-
- (407) 884-9557
-
- Retail Price- $49.95
-
-
- As always, if you do order from vendors who support our
- Mailing List, be certain to let them know you
- appreciate their support either by phone, or on your
- Product Registration card.
-
- Vendor support is a two-way street. Software
- worth using is software worth paying for.
- *Don't Pirate*
-
-
- Dave Wickard (612) 456-2783
- dave@flip.sp.unisys.com "Hey, they overrode the veto(e)!"
- Sam_Malone@cup.portal.com Vice Pinhead Dan Quayle
-
-
- ##
-
- Subject: Chip RAM & anim speed
- Date: Sun, 11 Oct 1992 14:15:39 -0700
- From: Harvey Weinman <garr@well.sf.ca.us>
-
- I've been led to believe that the bottleneck in the playback speed of
- animations (clunky hi-res -> clunky DCTV) has to do with the rate of
- access to chip RAM.
- On page 59 of the Oct. '92 issue of A Meager World magazine there is
- an ad for a company called Black Knight Periferals selling a device
- called "The Fast Lane Chip RAM accelerator & 2MB chip ram expansion" .
-
- My questions are
- 1 Is the basic premise here (.ie faster chip ram=faster anim playback )
- true?
- 2 Is ,in theory, such a device possible?
- 3 Does anyone have any knowledge and/or experience with this particular
- device? ie. Has anyone actually seen and used one? Does it work? Does it
- mess with other computer functions? Is it reliable or is it flakey?
- 4 Does anyone know anything about Black Knight Peripherals? Has anyone had
- any dealings with them? If so , what is your experience? ie. should one
- read "FLY BY" instead of "Black"?
- Answers to, and continuing dialog around, these questions are greatly
- appreciated.
- Any other information about getting faster animation playback at higher
- resolutions is good also.
-
-
- "just because you're paranoid, it doesn't mean they're not out to get ya."
-
- Harvey Weinman
- Berkeley Ca. garr@well.sf.ca.us
-
-
- ##
-
- Subject: Chip RAM accelerator
- Date: Sun, 11 Oct 92 16:44:35 -0600
- From: cazabon@hercules.cs.uregina.ca (Charles Cazabon (186-003-526))
-
- In a previous message, Harvery Weinman says:
-
- On page 59 of the Oct. '92 issue of A Meager World magazine there is
- an ad for a company called Black Knight Periferals selling a device
- called "The Fast Lane Chip RAM accelerator & 2MB chip ram expansion" .
-
- My questions are
- 1 Is the basic premise here (.ie faster chip ram=faster anim playback )
- true?
- 2 Is ,in theory, such a device possible?
- 3 Does anyone have any knowledge and/or experience with this particular
- device? ie. Has anyone actually seen and used one? Does it work? Does it
- mess with other computer functions? Is it reliable or is it flakey?
-
- Well, I believe the basic premise is correct. This is at least
- theoretically sound.
-
- I don't know if such a device is possible or practical.
-
- However, in a recent issue of AmigaWorld, they said that the company had
- shown such a device at a show recently...they gave no details, but they
- did mention it. This to me would mean it isn't vapourware at the least.
-
-
- --Chuck Cazabon, cazabon@hercules.uregina.ca
- * alternate address: cazabon@meena.uregina.ca
- * In the immortal words of JFK..."I am a jelly donut!"
- I went to Israel on holiday, and all I got was this lousy gunshot wound.
-
-
- ##
-
- Subject: Re: Chip RAM & anim speed
- Date: Sun, 11 Oct 92 21:24:02 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- > On page 59 of the Oct. '92 issue of A Meager World magazine there is
- > an ad for a company called Black Knight Periferals selling a device
- > called "The Fast Lane Chip RAM accelerator & 2MB chip ram expansion" .
- >
- > 4 Does anyone know anything about Black Knight Peripherals? Has anyone had
- > any dealings with them? If so , what is your experience? ie. should one
- > read "FLY BY" instead of "Black"?
-
- Major FLY BY. Black Knight is owned by the same people as MAST was. In fact,
- Black Knight was opened up just prior to MAST closing. They then left a huge
- debt, took all the equipment to Australia, and transferred the money through
- a swiss bank account.
-
- I just became aware of this very recently. I had worked for MAST when they
- were trying to sell the Colorburst. They tried shafting the Colorburst's
- designer, Gary Rayner. He now has his own company, Opal Tech, and distributes
- OpalVision through Centaur here in the states. Buy one!
-
- Anyways, I would be highly cautious of any of their products. Although they
- are in my area, I have very little desire in purchasing any of their products.
-
- RCS, the makers of the Fusion Forty have a Chip RAM Accelerator also. When I
- called them, they said they had one working, but it did not accelerate the
- animations as much as they had hoped. So, they are still working on making a
- faster one. This was from a conversation about 2 months ago, maybe 3.
-
- > Answers to, and continuing dialog around, these questions are greatly
- > appreciated.
- > Any other information about getting faster animation playback at higher
- > resolutions is good also.
- >
- Buy an A4000. :-)
- >
- > "just because you're paranoid, it doesn't mean they're not out to get ya."
- >
- "Wake up. Time to die." -Leon from BladeRunner
-
- > Harvey Weinman
- > Berkeley Ca. garr@well.sf.ca.us
- >
- Juan Trevino
- tucker@pyramid.cs.unr.edu
-
-
- ##
-
- Subject: Re: TDDD format help needed !
- Date: Mon, 12 Oct 92 07:38:24 PDT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> On Sat, 10 Oct 1992 14:44:39 +0100 (MET), Johan Andersson <johan@tasslehoff.solace.hsh.se> said:
-
- Johan> Hi fellow Imaginers...
-
- Howdy!
-
- Johan> I'm quite new to this mailing list but it seems to be the right
- Johan> place to ask the following question. Is there anybody out there
- Johan> that can help me with the TDDD format? I would like to write
- Johan> some small utilities to help create some objects that I find it
- Johan> hard to create inside Imagine.
-
- You came to the right place. I am the author of T3DLIB, which
- is a shareware package that assists programmers in algorithmically
- creating, modifying, reading and writing TDDD files. I will tack on the
- TDDD format document below. You can find T3DLIB on hubcap.clemson.edu
- [130.127.8.1] in the directory: pub/amiga/incoming/imagine/TTDDDLIB.
-
- In case you have never ftp'd before, type:
-
- ftp hubcap.clemson.edu [or if that doesn't work, use 130.127.8.1]
- name: anonymous
- password: johan@tasslehoff.solace.hsh.se
- ftp> cd pub/amiga/incoming/imagine/TTDDDLIB
- ftp> binary
- ftp> prompt
- ftp> ls
- ftp> get T3DLIB33_exe.lha [for the Amiga]
- ftp> get T3DLIB33_src.zoo [for source code to compile anywhere]
- ftp> cd contrib
- ftp> mget * [gets all the files]
- ftp> quit
-
- Johan> It's not impossible to do it, but it's tedious (is that the
- Johan> right word ?)
-
- Yes, that is exactly the right word! :-)
-
- Johan> What I would like is a format description of all possible data
- Johan> that is implementable to the objects, i.e. form, attributes,
- Johan> mappings and so on...
-
- Johan> If someone could help me either with the information or with
- Johan> where to go look for it I would be very grateful.
-
- Since I am sending a courtesy copy of this message to the
- mailing list in case other newcomers would find this information useful,
- I will not include the (long) TDDD format document here, but will send
- it directly to you, Johan, in a separate message.
-
- -- Glenn Lewis
- (co-author of Essence)
-
-
- ##
-
- Subject: Re: Making 3D Fonts
- Date: 13 Oct 92 08:43:53 EDT
- From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com>
-
- To: imagine@email.sp.unisys.com
-
- leon@stack.urc.tue.nl (Leon Woestenberg) writes:
-
- > To all those desperate Imagineers who want to bake their own
- > professional looking 3D fonts theirselves.
-
- There's also InterChange Plus, just released. It now includes
- the InterFont Converter, formerly sold as part of InterFont.
- With this, you select from one of the 23 pre-made outline-based
- InterFont fonts, enter up to five lines of text, select extrusion
- depth, texture, smoothness, press a button, and out comes the
- words you want, in any format supported in InterChange, meaning
- Imagine, Turbo Silver, LightWave, etc.
-
- Of course, you also get all of InterChange Plus's conversion options,
- such as the ability to convert a LightWave scene to a hierarchical
- Imagine object, or vice versa.
-
- InterChange Plus is now available at your local dealer, or direct
- from Syndesis - call (608) 455-1422.
-
-
- ##
-
- Subject: Making 3D Fonts
- Date: Tue, 13 Oct 92 12:52:43 MED
- From: leon@stack.urc.tue.nl (Leon Woestenberg)
-
- To all those desperate Imagineers who want to bake their own professional
- looking 3D fonts theirselves.
-
- I'll describe how to import fonts from a bitmap source.
-
- At first, you need a bitmap version of the font (yeah, really!). The higher
- it's detail, the better they will look. So, make them BIG, and later scale
- them down with the transformation requester. OK, there are two ways to get a
- bitmap version of your text.
-
- 1. Under Kick 2.0 and Workbench 2.04 (or above) and using Imagine
- 2.0 (yes, all 2.0!) use 'Fountain' from the System drawer or
- 'Intellifont' from Workbench 3.0 (Yes, on the A4000) to add a
- large bitmap version of your favorite vectorfont. These are the
- wellknown Compugraphic Fonts, giving excellent quality.
- Now do 'Functions/Add/Font Object' and select your predefined
- bitmap size of the font. Now enter the text in the requester and
- Imagine 2.0 will do the rest. Finally, do 'Add Faces'.
- 2. If you've got PageStream, generate a small page with your text in
- your favorite (vector) font and select a size of about 72 or 108.
- Now 'Configure Printer' and select the 'IFFILBM' Driver. Now
- print the page to (RAM) disk. This will generate a good quality
- bitmap of your text. Use 'Object/Convert IFFILBM' to import this
- into Imagine. Also 'Add Faces'.
-
-
- Now we've got the text converted into an Imagine object. Now let's extrude
- this. 'Object/Mold/Extrude/100' to do this. Now where going to smooth the
- typefaces correctly. This means we have to smooth the faces you see looking
- from top and right, not those you see from the front view.
-
- First select 'Mode/Pick Mode/Drag Box' and then 'Mode/Pick Edges'. Select
- the upper row of points in the top view. Keep Shift pressed and select the
- bottom line of points also. You now have selected the front and back faces
- of your text. Let's keep these rock sharp, by selecting 'Functions/Make
- Sharp'. Now 'Mode/Pick/Object'. The other edges will be smoothed, because
- the phong button is default in 'On' mode.
-
- OK, that was all folks.
-
- ---------
- If you want some really nice looking effects, use Pixel 3D.
-
- Question: Does anyone know a program that converts Compugraphic
- (Intellifonts) DIRECTLY into Imagine, without having to convert between
- bitmap graphics?!
-
- ---------
-
- Leon Woestenberg (leon@stack.urc.tue.nl)
-
- ---------
-
-
- ##
-
- Subject: Attention Australian Imagine Users!
- Date: Tue, 13 Oct 92 08:21:59 EST-10
- From: johnr@rowe.adsp.sub.org
-
- I just heard that there are 11 Aussie subscribers to the Imagine
- Mailing list! I thought Kevin Wong and I were it! (Hi Kev!)
-
- Hey guys, where are you located. I might be living next door to one
- of you (unless you're a little old lady, I really doubt it...)
- Please mail me direct to the address in my sig.
-
- Also, has anyone got Essence yet, and if so, from where and for how
- much????
-
- (Please note I have removed my From field in a desperate attempt to
- stop the trillons of bounces that I know will result from this post ;-) )
-
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: Aladdin 4D
- Date: Tue, 13 Oct 92 08:02:59 EST-10
- From: johnr@rowe.adsp.sub.org
-
- This was recently posted to the DCTV mailing list by Mark Davis.
- Since I haven't seen it here yet, I thought I'd post it.
- Looks interesting...
- (Please note I have removed my Reply-To and From fields in a desperate
- attempt to stop the trillons of bounces that I know will result from this
- post ;-) My address is in my sig.)
-
- Mark writes:
- I just got a brochure from Adspec Programming on Aladdin 4D... here it is
- minus the great pictures. I do not work for Adspec nor own Aladdin 4D nor
- am advocating anything, etc... The program sounds great, though. They
- also have an upgrade offer for owners of the various 3D/paint/drawing
- packages. The following is pretty much verbatum from the brochure
-
- -------------------------------------------------------------------------------
-
- Aladdin 4D is an advanced 3D modeling, rendering and animation system.
- Work through a direct window into 3D space creating your objects with
- powerful modeling tools including extrude, sweep, resize, magnetism, clone
- and much more. Polygons can have any number of sides.
-
- Animation of objects is as simple as drawing a path. Paths also control
- rotation and can be linked for easy complex motion. Also included is a
- near real time wireframe preview of anims.
-
- Shading can be in facet, Gouraud or Phong. Other attributes are achieved
- through a timeline so objects can change reflectivity, color, transparency,
- hardness, wave sensitivity, self illumination, etc. during animation.
-
- Textures are accomplished in the most complete and easy to use texturing
- system available. Composite any number of bitmaps and/or procedural
- textures on objects, and specify when each should occur along with the
- strength, and effect, including normal, bump, opacity, decal, genlock and
- more. Procedurals animate and bitmap sequences are supported in all
- texture modes.
-
- Lights are unlimited in number and use attribute lists so they can change
- color and strength during the animation as well as being assigned to paths.
- They can also be configured to cast shadows and create highlights
- independently.
-
- Wave sources are unlimited in number, and have dual radii making it easy to
- imitate rings in water, etc. They can also be animated and moved by the
- paths.
-
- Shadows are implemented using ray tracing algorithms and are user
- optimizable. All other rendering is achieved through solid-model
- algorithms for greater speed and efficiency.
-
- Gaseous objects are easy to use. Access is by a container in which the
- actual density of space can be modified. The gas gets its color from the
- container, which can use attribute lists and textures. Turbulence can also
- be introduced into the gas. All gas effects can be animated.
-
- Camera views are implemented. The camera system can use one or more
- targets which control zoom and direction. Targets are controlled through
- a timeline. Targets can even control the "pan" from one to the other
- allowing anything from an abrupt cut to a smooth transition.
-
- Parallel spaces. An unlimited number of parallel spaces can be used,
- allowing work on complex objects to proceed unhampered by other objects in
- the same drawing. Objects may be transferred from one space to the other
- and each space can have its own camera and target system.
-
- And much more like loading encapsulated postscript files so work drawn in a
- traditional drawing program can be used in Aladdin 4D. Drawings can even
- be saved as Professional Draw Clips for use in illustration. Backgrounds,
- foregrounds and overlays can be either bitmaps or procedurals. Direct
- support of DCTV, Resolver and Firecracker are included, as well as all
- standard Amiga modes and 24 bit IFF.
-
- What are timelines? Timelines are the basis of all animation in Aladdin 4D
- and they are sheer genius. You won't find a limited keyframe system here!
- Instead, you can ask for as many levels of action as you want, and then
- specify the exact time or specific frame number that you want the action to
- begin. This way you can re-render an existing animation in any number of
- frames that you might choose with no changes needed to the drawing!
- Timelines are implemented for almost every feature, and are so similar that
- once you use one, you can use them all. In addition to being able to use
- any number of levels, each level has separate entry and exit values on each
- of its controls giving complete control over complex changes to attributes,
- strengths, colors, transparency, hardness and just about everything else!
-
- Composited textures? While others are still imitating the methods we first
- used to apply textures, we have been working on something else to teach
- them, and the results are spectacular! Now you can apply any number of
- bitmap or procedural textures simultaneously. Say you use a rock texture
- for a base texture, then overlay an animated sequence of a face as a
- bumpmap, then have the rock turn into wood during the animation, next have
- the textures fade away and the transparency of the object increase... get
- the picture? And just wait until you see how easy and powerful the new
- procedural interface is! You can even choose an amount of blend for the
- procedural to elimate any jaggies. For that matter, we have implemented a
- real "jaggie killer" for bitmap textures. No matter how close you get to a
- bitmapped poly, you can't see any jaggies! We have also implemented a new
- perspective correction system so that textures appear in their correct
- positions, regardless of the perspective.
-
- What are gaseous objects? Just what you are hoping for... and more!
- You've seen the gaseous effects on some of the movies, and now you can do
- them yourself. This is the first time this multi-thousand dollar feature
- has been brought to the personal computer, and its here for your Amiga!
- Look at the planet, sun and the gas "rings" in the space rendering. They
- are 3D objects! You won't believe how they look in an animation!! And
- this is a full-featured implementation, having features even the "big boys"
- don't hve yet. For instance, you can actually depress and raise the
- surface of the gas and control the density of space inside the gas
- container using texture lists and attribute lists on the container. And as
- if this isn't enough, the center of turbulence can be moved over time. The
- turbulence can be rotated and translated, and can have a secondary color
- and density setting. Using gases in your 3D animations really adds that
- professional flare.
-
- Wave sources? Instead of just selecting an object and giving it an
- attribute of "waves", how about making a wave source with a range and
- strength similar to light? Select your object and tell it just how
- sensitive to the wave source it should be. Now you can assign the wave
- source to a path and fly it along the object and watch the surface of the
- object react to the waves. This is also brand new to 3D programs and
- really great! In addition, wave sources have both an inside and an outside
- radius of influence making it simple to do those expanding rings that
- exist everywhere in nature, like the rings from a stone thrown into the
- water, and are all but impossible to do in any other program. There is
- even a "multi" option which can imitate rain falling on a puddle using only
- a single wave source. Wait until you see this one on a chrome object!
-
- EPS? The new eps load allows you to work in your favorite drawing program
- and then save the work as an eps file. You can load it directly into
- Aladdin 4D, then extrude, sweep, texture or whatever else you desire. This
- is particularly useful because it puts all those great postscript fonts in
- reach for 3D animation! Complete control is available over the translation
- of the bezier curves so you can get as fine a translation as desired.
-
- Backgrounds/foregrounds/overlays? You can use any bitmap, or even a
- procedural texture as a background or foreground. You can even use them
- as an overlay, which composites the texture over the entire image as a
- final stage and at any strength you choose for some outstanding effects.
- And the background, foreground and overlays use texture lists, so they can
- be timelined and changed during the animation!
-
- Multiple targets? The new camera system is absolutely the most flexible
- and easy to use system in any 3D program, hands down. Alter the camera and
- ask for 3 (you can use any number) targets. Place each target where you
- want and tell the target when it should be active (they're timelined!),
- when it should begin to pan to the next target and how quickly. Now assign
- the targets to paths and literally get any camera motion you desire,
- accurately and easily, natural to crazy! Each target has its own entry and
- exit zoom and tilt settings as well, and the transition between targets is
- super smooth. The camera is so accurate that you can fly it through the
- keyhole in a door and then explore the interior of the house. Our "no
- pixel texture technique" really comes into play here! This one's sure to
- be imitated, but by the time the others catch up, we'll be even farther
- ahead, so why wait? Rub the lamp... Aladdin 4D (Draw4D-Pro Version 2.0)
- Own the genie!
-
- Adspec Programming
- 467 Arch St.
- Salem, Ohio 44460
- (216) 337-3325
-
- No, I didn't type all of this in... I am testing an OCR package on another
- platform and this brochure appeared to be a challenge.
-
- mark
-
-
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: Re: Making 3D Fonts
- Date: Tue, 13 Oct 92 19:01:20 EDT
- From: Jason Andreas <jandreas@cs.ulowell.edu>
-
- I'm working on a program that is an add-on for the upcoming "Image F/X" from
- GVP. If you've ever seen n-Title from Xaos Inc. on an SGI, it is almost the
- same thing. My program takes Adobe Type 1 Fonts and allows you to produce
- very cool, complicated titles with a few mouse clicks, with output comparable
- to Kara's chroma fonts. You can add highlights, bevels, shadows, glows,
- bubbles, etc. to any typeface. It does this in 2d, placing the results
- in "Image F/X"'s main buffer. There is also an option to save in 3D.
- Currently, I only plan to support Lightwave(unless I get Imagine's object
- format.) Most of the options you set in 2d come out in the 3d ligthwave
- object. So, if you have highlighting set, your LW surface will have reflection
- mapping set, with an ILBM image also saved that will give results very similar
- to the 2d version. The program is very beta, so don't expect to see it till at
- least December, i'm juggling too many things as it is. Image F/X should keep
- you busy for the time being.
-
-
- ##
-
- Subject: much, much smaller wish list
- Date: 13 Oct 1992 16:57:23 -0400 (EDT)
- From: AJM8383@acfcluster.nyu.edu
-
- okay, my previous wish list was perhaps fantasy, but how about this:
-
- What if I could load a project simply by double-clicking on a project icon?
-
- That way I could leave out a project that I am currently working on, rather
- than opening Imagine, then opening a project, then going to a screen to start
- work. I would much prefer a project icon with Imagine as its default tool,
- and another tool to configure which editor I would like to start in(detail,
- stage,action or forms).
-
- This would help immensely.
-
- Andrew.
-
-
- ##
-
- Subject: Morphus Deadline?
- Date: Wed, 14 Oct 92 10:35:20 CDT
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- I received the Impulse newsletter a few weeks ago.
- Does anyone know if the limited time offer of $70 for Morphus
- is still on, that was mentioned in the newsletter?
- If so, how much longer do we have?
- I'd like to get it, but time has slipped by me.
-
- Thanks
-
-
- __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and
- // Animations To Support Christian Endeavors"
-
-
- ##
-
- Subject: Re:MORPHUS Deadline
- Date: Wed, 14 Oct 92 12:24:54 CDT
- From: dave@flip.sp.unisys.com (Dave Wickard)
-
- Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov> propels:
- >I received the Impulse newsletter a few weeks ago.
- >Does anyone know if the limited time offer of $70 for Morphus
- >is still on, that was mentioned in the newsletter?
-
- As far as I know it is still good. I will ask Mike Halvorson
- at the meeting tomorrow night. (Unless of course someone has
- their Impulse newsletter within arms reach and can inform us...
- sadly, I am at work now.)
-
- >If so, how much longer do we have?
-
-
- Dave Wickard (612) 456-2783 And the Shepard said,
- dave@flip.sp.unisys.com "It only herds when I laugh."
- Sam_Malone@cup.portal.com -I made up the punchline...gimme the joke!
-
-
- ##
-
- Subject: imagine newsletter
- Date: Wed, 14 Oct 92 15:23:58 -0700
- From: John Ammes <jamms@soda.berkeley.edu>
-
- >I received the Impulse newsletter a few weeks ago.
-
- I havent recieved an imagine newsletter in 8 months or so.:(
-
-
- ##
-
- Subject: Imagine Newsletter
- Date: Wed, 14 Oct 1992 20:36:27 -0400
- From: "Christopher Stevenson" <csteven@aries.yorku.ca>
-
- jamms@soda.berkley.edu has a point;
-
- When *is* Impulse going to send newsletters to those who have
- bought it's product? I haven't upgraded to 2.0 yet... could
- *this* possibly be it? (I'm waiting for 3.0)
-
- curious.
-
- -electric monk v4.0
-
-
- ##
-
- Subject: MORE SPEED
- Date: Thu, 15 Oct 1992 02:24:17 +0200
- From: "Alex. Paterakis-UN. LA VERNE" <apat@leon.nrcps.ariadne-t.gr>
-
- I don't know if this message came through before but I would
- really like to know if there exists any kind of Hardware that can
- provide greater speed then the 68040..currently supported by
- Imagine 2.0 ?
- I know a great deal of Cards have come up lately but nothing makes
- it clear...
- If anyone can help please do...
-
- ** apat@leon.nrcps.ariadne-t.gr **
-
-
- ##
-
- Subject: Re: Imagine Newsletter
- Date: Thu, 15 Oct 92 00:53:14 -0500
- From: pjfoley@sage.cc.purdue.edu (PJ Foley)
-
- Ok, I really hate "me too" letters, but I have NEVER received a newsletter
- from them, and am a registered user of 1.1 and 2.0...
-
- What ever shall we do? Give them a call maybe???
-
- PJ
-
-
- ##
-
- Subject: Accerlerated animation in cycle editor ?
- Date: Thu, 15 Oct 1992 09:36:53 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi renderfolks
-
- Ever tried to do some accerlerated animation with cycle editor?
-
- I think that nearly all movements including internal animations
- of objects are accerlerated and NOT linear. But this is - as
- far as I can see - not supported by the cycle editor.
- The only way I can see is an extensive use of paths in the stage
- editor. But this is a hard job to do ...
-
- Any work-arounds ?
-
- Thanks
-
- Hannes
-
-
- ##
-
- Subject: BUG ??
- Date: Thu, 15 Oct 1992 14:02:58 +0200
- From: "Alex. Paterakis-UN. LA VERNE" <apat@leon.nrcps.ariadne-t.gr>
-
- I dont know if this is a BUG or not but I tried to render a FOG object
- and have a Backdrop picture also..The result : No object at all !
- When I take the backdrop picture off it appears beutifully...
- Any ideas ????
-
- ************************************
- ** apat@leon.nrcps.ariadne-t.gr **
- ** AMIGA POWER **
- ************************************
-
-
- ##
-
- Subject: Re: Chip RAM & anim speed
- Date: Wed, 14 Oct 92 08:37:04 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- :
- :On page 59 of the Oct. '92 issue of A Meager World magazine there is
- :an ad for a company called Black Knight Periferals selling a device
- :called "The Fast Lane Chip RAM accelerator & 2MB chip ram expansion" .
- :
- :My questions are
- :1 Is the basic premise here (.ie faster chip ram=faster anim playback )
- : true?
-
- Over the last year here, there has been quite a bit of talk from a number
- of manufacturers about introducing chip ram accelerators. They all claim
- that, in particular, this will speed up anim playback. Theoretically, the
- basic premise seems to be valid, but no-one has yet produced such a device
- for it to be practically tested by the masses.
-
- :2 Is ,in theory, such a device possible?
-
- Yes
-
- :3 Does anyone have any knowledge and/or experience with this particular
- : device? ie. Has anyone actually seen and used one? Does it work? Does it
- : mess with other computer functions? Is it reliable or is it flakey?
-
- I've seen it, or rather the prototype. I also spoke with the hardware
- engineer. It only works with the 2000. The engineer says it would be too
- difficult to implement on the 3000. Other hardware engineers I have spoken
- to say it would actually be EASIER to implement on the 3000.
-
- The prototype was NOT operating, just sitting there in an open 2000 looking
- pretty. The engineer assured me that it increased the speed of the cpu's
- access to chip ram by a factor of 3 or 4 and if coupled with their standard
- accelerator (also prototype only, on display but not working) it would
- increase chip ram access speed by between 8 and 15 times! (I thought these
- figures a little hard to believe at the time...I still do...) He said this
- removes the "chip ram bottleneck" and thus anim playback is MUCH faster.
- We have only his word to go on...
-
- :4 Does anyone know anything about Black Knight Peripherals? Has anyone had
- : any dealings with them? If so , what is your experience? ie. should one
- : read "FLY BY" instead of "Black"?
-
- Black Knight are an Australian Company and were displaying at the Australian
- WOC in July. I believe they have a number of people from the now defunct
- MAST. They were displaying many prototype devices, all of which were
- supposed to be shipping "real soon now". To my knowledge, none have yet
- shipped. They are still advertising these products however.
-
- :Any other information about getting faster animation playback at higher
- :resolutions is good also.
-
- I've heard increasingly good reports about ScalaMM's anim playback speed,
- from people who are normally pretty picky about such things. ScalaMM loads
- the anim and converts it into what it calls its "32 bit" format. This
- creates a larger file, but Scala then plays it back real fast and real
- smooth :-)
-
- Has anybody had experience with ScalaMM for anim playback???
-
- : Harvey Weinman
- : Berkeley Ca. garr@well.sf.ca.us
-
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: ANOTHER VISIT TO IMPULSE.
- Date: Fri, 16 Oct 92 16:40:55 CDT
- From: dave@flip.sp.unisys.com (Dave Wickard)
-
- Hi-De-Ho Imagineers! :-)
-
- As I mentioned the other day, last night was the monthly
- A.M.I.G.A Imagine SIG meeting at Impulse headquarters.
-
- As luck would have it, it was also the first snow/ice
- storm of the year here in Minnesota as well as the
- Minnesota Vikings nationally televised game. Normally,
- when there's a Vikings football game on, you'd have to
- pry the remote control out of my cold dead hands to get
- me out of the house. However, as a service to youse guys ;-)
- I hauled my well padded carcass up to Impulse to
- hear what was doing lately. Naturally, Mike Halvorson
- was ALSO watching the game, and completely forgot about
- the meeting that night....so he was late too.
- We Minnesotans take our football seriously, so back off, man. :-)
-
- Got some information that may be of interest to quite a few
- of us so grab a chair and pull it up around the campfire
- and listen in.
-
-
- 1. Within 30 days, Impulse will begin distributing Visionary.
- This is their product that addresses the continuing Amiga
- interest in 2D morphing. Oh gosh, more morphing.
- Thank goodness. Now I can use CineMorph to morph my
- MorphPlus to modify my Visionary morph to adapt my
- ImageMaster morph. :-) NOW I'm finally satisfied.
- Anyway, Mike had some demo tape of Visionary morphs,
- they looked fine n dandy, but I guess as far as morphing
- is concerned, a little goes a long way. Since Mike says that
- the main strength of Visionary is it's speed in rendering
- it's morphs. The list price of Visionary will be $119.95
- so in the morphing arena, it is fairly reasonably priced.
- As far as personal recommendations, I don't have enough
- experience with the contenders to really give a
- thumbs up or down on any of them...so I will reserve
- my personal judgement. As far as any additional
- capabilities, I am unsure of Visionary's list of features,
- but as soon as I get a chance to hammer on a copy of
- it... I will be happy to let you all know everything
- I can. I merely saw the output morphs on tape. These looked
- decent enough. Impulse is merely distributing this
- software though, so it may or may not meet the level of
- quality we expect from Impulse. Hopefully, it will.
- So...Visionary is on the horizon for those of you
- who are morph-struck.
-
- 2. Imagine-PC will make it's debut in 2-3 weeks.
- This means the earlier Nov. 1 estimation appears fairly
- accurate. This looks to increase the participation
- on the List pretty dramatically. That's great!
- Some of us can use this to our advantage. This means
- we can have our clones chugging away as what I like
- to call a "rendering engine" and keep lil Amy put
- to work as the modeling/quickrender station.
- And of course, there's the discount on Imagine-PC
- for previous owner's of Imagine. Hmmmm, happy times
- in Renderville.
-
- 3. Imagine 3.0. Oh joy! The tenative release date on
- the highly anticipated version of Imagine is set
- sometime before the end of the calendar year.
- Let's consider it a possibility to be either a
- lovely Christmas gift to yourself, or a
- great New Year's Renderlution. Oooooooo.
- Ok, Mike didn't have any really exciting hints
- yet... but he *did* say two things that sounded neat:
- Imagine 3.0 will deal with JPEGs on the fly.
- Also, it will take full advantage of the capabilities
- of the new Amiga 4000. Most excellent.
- One other thing to keep in mind.
- Imagine 3.0 will NOT be available as a retail product!
- It will only be offered as an upgrade to an
- existing copy of Imagine. Your 3.0 upgrade will have
- your name permanently imbedded on your disk.
- Hopefully, this will discourage piracy of the
- software. This upgrade will be the standard $100
- upgrade from Imagine 2.0. Other version upgrade costs
- vary, please call Impulse at (612) 425-0557 to find out
- more about your specific needs.
-
- 4. The IML has had some discussion recently about people
- not receiving their Impulse newletters. I asked Mike
- about this last night as well. If you have purchased
- your copy of Imagine used from someone, or if you are
- uncertain of your current registration status...
- Mike recommends that you mail the original disk to
- Impulse as proof of ownership and to re-register
- the copy. If you have moved recently, or think that
- the address on file at Impulse is wrong or outdated,
- contact them directly to correct your address on
- the files. You can NOT change the name on the
- registration database with a phone call. You must
- do so by returning the original disk. (I would
- recommend sending it registered or insured).
-
- 5. The Firecracker software will be getting some more
- image processing in it's upcoming revision.
- Impulse listened to customer concerns and will
- be releasing a new 24 bit Toolbox interface in
- an as-of-yet unannounced revision.
- Not owning a Firecracker leaves me a bit less
- excited than I SHOULD be, but if it makes using
- the software more enjoyable for any of us,
- heck...it's a good deal. I will just put up with
- my Toaster as a display device. More on the
- Firecracker software revision stuff
- at a later date when the lips at Impulse loosen
- up a bit. :-)
-
- 6. Next Imagine SIG meeting, Impulse will be offering
- participants kits to build up some computers.
- No doubt this is to tease us into getting our feet
- wet with the MS-DOS version. Mike says the price will
- be about 30% of the local discount retailer.
- Not sure if he will offer any specials to Imagine
- owners who are not local. If you have a phone, and
- are interested...get on the horn. As always,
- I raise my eyebrow suspiciously
- at every mention of the word "clone", just to
- let apprehension be felt as it's icy fingers grips
- the heart of every person in the room. Heh heh.
- Gosh... that had the ring of a heavy literary work
- didn't it? :-)
-
- 7. The group project. Several requests from the IML
- to keep everyone updated on the group project.
- This meeting didn't really address it alot.
- Several people brought objects (buildings, shrubbery)
- for inclusion in this project. By next meeting, we
- should be getting underway with actual planning
- in teams and getting the video work underway.
- No doubt this is the part that you are interested
- in, so I will keep my eyes and ears open...and we
- amatuers can learn together. More next time.
-
- 8. I heard mention of "The Mind's Eye II". YAY!
- I own a copy of the original, and really enjoy it.
- I just got off the phone the company who makes it
- and thought I would pass this info along to any of
- you who might be interested. "The Mind's Eye"
- is/was a videotape of a widely varied collage of
- computer animations. Some of them border on the
- overly cute, some of them are stories or thematic,
- some of them are hallucinagenic. Most of them are
- quite enjoyable. If you like computer animation,
- you appreciate how truly little of it there is
- available on a commercial basis. This is one real
- nice addition to your collection. The music is
- appropriate, and doesn't overwhelm the animation at
- all. "The Mind's Eye" is also available in a
- variety of formats (including D1, Super VHS, etc).
- "Beyond The Mind's Eye" is now ready to be shipped,
- (in fact, I ordered it when I talked to them).
- Both "The Mind's Eye" and "Beyond The Mind's Eye"
- have seperate compact discs containing their
- scores available from Miramar. If you are interested
- in either of the videos, the compact discs, or
- a catalogue of the range of Miramar products,
- give them a call at 206-284-4700. Or you can write
- to them at the following address:
-
- Miramar Productions
- 200 2nd Ave. West
- Seattle , Washington 98119-4204
- USA
-
- Here's the price breakdown
-
- The Mind's Eye (VHS) $19.95 ship/handling USA $3.50
- " (compact disc) $14.98
- Beyond The Mind's Eye (VHS) $19.95 ship/handling USA $3.50
- " (compact disc) $14.98
-
- As for "Beyond The Mind's Eye", as soon as I will get it
- in the mail, I will give you a general breakdown on
- it's merits and worthiness of our limited cash.
-
- Miramar will ship internationally, but couldn't quote any
- generic prices for shipping. Call them for more specifics.
-
-
- 9. Back to Imagine. At the meeting, I drug a camera along
- with me and will do so at the next meeting as well.
- Sometimes, it's just interesting to see what the
- _name_ looks like. I got a couple pictures of Mike,
- and the Imagine SIG and the Impulse headquarters.
- I will upload them to Hubcap sometime in November.
- For those who cannot FTP and would like to see the
- pics, I will UUEncode and mail them out to
- requesters. I will let you know next month when
- they are ready.
-
- 10.Another question that has popped up on the IML
- recently is about the length of time for the
- Morphus discount offer. Just to recap, the offer
- is for adding Morphus to your software library
- for $70 if you are a registered Imagine owner.
- I asked Mike how long the offer is good for
- and he responded it was good "until he died."
- When pressed, he wouldn't give that date. ;-)
- I guess this means that the offer stands.
- If you would like to get a full lowdown on
- Morphus, perhaps an owner can post a review for
- us here? If not, I should have some time in the
- next couple weeks to play with it quite a bit.
- At that time, if nobody else has, I will do
- a small review of it for whoever is interested.
-
-
-
- That's it for right now.
-
-
-
- Dave Wickard (612) 456-2783 "We took pictures of the native
- dave@flip.sp.unisys.com girls, but they aren't
- Sam_Malone@cup.portal.com developed yet." -Groucho Marx
-
-
- ##
-
- Subject: Aladdin 4D vs. Imagine
- Date: Thu, 15 Oct 92 22:59:24 MET
- From: Boinger@myamy.hacktic.nl (Paul Kolenbrander)
-
- Hi Mitch,
-
- > I own both Imagine and Draw 4D Pro and have found that-despite 4D's superior
- > animation interface-that I rarely use it because I find its rendering
- > capabilities inferior to those of Imagine. The Aladdin 4D (aka Draw 4D Pro
- > 2.0) announcements that I have seen claim that rendering has been dramatically
- > improved. Has anyone actually seen Aladdin at work or at least work done with
- > Aladdin? Is it a useful 3D graphics tool? Thanks!
-
- Let's hope it is more A4000/ADos 3.0 compatible than Draw4D-Pro. That one
- just gives a recoverable request and refers you to the manual. Which has
- already gone back as I was only reviewing it for a magazine. At least it
- is not as mean as Caligari2 (V2.1) which won't even go past it's opening
- screen. Imagine2.0 works however and it looks like it even tries to use
- HAM8 when displaying 24bit pics. It makes 320 out of a 640 pic though...
-
- CYa, Paul
-
- O
- //\/
- \/\ boinger@myamy.hacktic.nl
- .../ Danger: Budding Imaginaire At Work!
-
-
- ##
-
- Subject: A New Bug (?)
- Date: Fri, 16 Oct 1992 12:56:11 -0700
- From: pwappy@well.sf.ca.us (Jeff Walkup)
-
- Ok, I'm really posting this to see if I've finally beaten the bounces...
-
- But...
-
- I also found a bug in Imagine2.0, at least in the version I have.
- It involves creating multiple SubGroups on an object, then Split-ing
- the object, moving the split portion over, then Join-ing the two
- pieces back together. When you hit "Pick SubGroups" and select
- one, not only will you notice that the SubGroups are totally messed
- up, but you might even see a serious bug that draws random lines all
- shooting all over the place; and you *might* (if you're lucky!)
- CRASH your Amiga. In fact, I had just written a longer description
- of how to recreate this bug, but was trying it out, and crashed my
- machine, losing what I had written and I don't feel like typing it
- over! Lemme know if you can or can't recreate this bug, I'll give
- ya some more info... till then, be careful, your copy of Imagine
- just might be a bomb waiting to go off!
-
- ----------- //
- Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\//
- And unwilling betatester for Impulse, Inc.
-
-
- ##
-
- Subject: BIG Problems (perhaps another bug ?)
- Date: Fri, 16 Oct 1992 14:42:43 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi Worley-Fans :)
-
- this is what I tried to do:
-
- I wanted a soft moving skylight (light 20th centurie fox title). I
- decided to do it via a path-trach to object combination for
- acceleration in the rotation (better than linear I think). But
- doing this needs 1 Path and 1 Axis (the Track) per Skylight. This
- means you need 6 additional objects only to rotate softly 3 skylights.
- So I decided to use the cycle editor. But how to produce these nice
- soft movements via path accerleration in the cycle editor. The only
- way I saw was to snapshot every frame of a 40 frame skylight movement
- (this was hard work :) ). Then Load Pose it (every single frame, so again 40 frames of hard work) into the Cycle Editor.
- Well all went well so far. As Steve Worley suggested in his book I
- grouped the skylight object with a axis because animating the father
- axis in the cycle editor produces NO animation in the stage editor !
-
- OK and this is what I got :
- CONFUSION
-
- As I loaded the new cycle animated skylight into a 40 frame sequence
- this studip light source "breakdanced" befor my eyes i.e. moved
- in "mystirious ways" (as U2 would state it).
- Then I tried to animate with more and less frames but everytime the
- same result
-
- Is there something I did wrong?
-
- Every help is very much appreciated
-
- Hannes
-
- PS: Steve your book and your essence textures are just
- wonderful, I just received it the other day
-
-
- ##
-
- Subject: making money ;)
- Date: Fri, 16 Oct 1992 23:04:07 +0100
- From: Samuel Fischer <fischers@informatik.tu-muenchen.de>
-
- Hi there.
-
- I just tried to create a coin with Imagine 2.0. The coin itself is composed
- of 3 objects (a molded disk), and two sides (two disks,each on a side of the
- middlepart). Each Side has a bump brush to make the only look like
- some sort of bumps. ('that's why it's called bump map, man!' ;)
-
- The brushs are aprox. 200x200 (16 colors) pixel big, and I tried fonts up to
- 20 pixel height, but one can't read the inscription :(
-
- Did somebody use a bump map with text and could read it after rendering? (oh
- yeah, be 5 hours of the same;) : You best make a
- utside, and round on the inside). Now put all
- the pixies and text you want inside the circle. Take the circle as a brush,
- and do it so, that the edges of the brush-box are exactly on the outside edges
- of the circle (the first that is!).
-
- Make the second side, use it as Bump brush on disks, render, and enjoy. :)
-
- bye,
- sammy
- -----
-
- --------------------------------------------------------------------------------
- |
- ' Every Day is like the last, | mails to :
- Each a Pleasure, when it's past. ' | fischers@hphalle4.informatik.
- (Paul Roland) | tu-muenchen.de
- |
- --------------------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: anim playback speed
- Date: Sat, 17 Oct 92 14:32:54 EDT
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- > :Any other information about getting faster animation playback at higher
- > :resolutions is good also.
- >
- > I've heard increasingly good reports about ScalaMM's anim playback speed,
- > from people who are normally pretty picky about such things. ScalaMM loads
- > the anim and converts it into what it calls its "32 bit" format. This
- > creates a larger file, but Scala then plays it back real fast and real
- > smooth :-)
- >
- > Has anybody had experience with ScalaMM for anim playback???
-
- I've posted this before but It's been awhile and it
- seems relevent and worth mentioning. PageFlipper plus/FX (PFX)
- from Mindware international can rifle frames at rates generally
- 30-40% faster than anim. Not only that but the PFX format
- supports multiple loops within an anim, speed control within an
- anim (accelleration/deceleration), palette effects on the fly,
- and a lot more. A lot more. especially in the area of frame control.
- Hey- Here's something really remarkable when you consider that Mindware went
- out of business long before DCTV came about. I can render frames from
- Imagine in DCTV format and compress them with PFX into an anim!! The
- playback is wonderful.
-
- The drawbacks- the file size for a .PFX file VS. a .anim file
- is usually about 50% more if you specified the Turbo feature
- before compressing the anim. This turbo feature is a must for enhanced speed.
- Also compatability is a drawback. For instance you can't play a .PFX anim in
- dpaint. However you could save your frames out of dpaint in the
- name.0001, name.0002.... format as iffs and quickly load them into PFX
- for compression.
-
- How can you get a copy?? scour your local dealers cutout bins perhaps.
- call every mailorder house and distributor to see if one is laying
- around. Try co contact the folks at mindware. They're long out
- of business but maybe they would hook you up. The address as it
- appears in the manual is:
-
- Mindware international
- 230 Bayview drive Suite 1
- Barrie Ontario Canada
- L4N 4Y8
-
- Andy Thut wrote the program.
- Bob Maludzinski wrote the manual.
-
- If you're really interested, try Ontario information for
- either of their numbers.
-
- These folks also produced Pagerender 3D, a promising modelling/rendering
- system that featured a very cool script/interactive object modeller.
- unfortunately it was weak at rendering. Syndesis offers a converter
- module for interchange that will let you model in PR3Dand import
- your object into imagine or whatever your renderer of choice. The
- scripting language would let you model complex geometric shapes
- such as a spiraling, tapering, paper thin ribbon in minutes.
- If I get ambitios I'll dig out such an object and put it on hubcap
- in imagine format. Anyway... The point is moot! Mindware is
- no more. Hey Here's another address for ypou detective types thirsting
- for higher frame rates. This one from teh Pagerender manual.
-
- Mindware
- 110 Dunlop W. Box 22158
- Barrie, Ontario, Canada
- L4M 5R3
-
- Last I heard from them was 1988/89. Good luck to anyone who tries
- to find them. Post your results if you're successful. Hey after a company
- goes out of business, is it piracy to distribute their software.
- I would imagine that ist is. Someone educate me on this point. thanks
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
-
- ##
-
- Subject: Re: MORE SPEED
- Date: Sat, 17 Oct 92 15:08:04 EDT
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- >
- >
- > I don't know if this message came through before but I would
- > really like to know if there exists any kind of Hardware that can
- > provide greater speed then the 68040..currently supported by
- > Imagine 2.0 ?
- > I know a great deal of Cards have come up lately but nothing makes
- > it clear...
-
- I have a brochure here from Digital micronics abouttheir
- VIVID-24 Card. They make some bold claims. I'm not sure
- if their valid or not but I'll share them
-
- CPU MIPS MFLOPS PRiCE PRICE PER MFLOP
- -----------------------------------------------------------
- a3000 w/ 040 28 4 4524 1131.00$
- a3000 w/040
- and VIVID24 28 160 12325 77.03$
-
- Silicon GRaphics
- Iris indigo elan 30 4.2 27000 6428.57$
-
- Silicon 4Dcrimson 85 16 42900 2681.25$
- Silicon 4D/480 VGX 286 70 194900 2784.29$
-
- Wow it's all spelled out like a late night info-mercial!!
- Vivid 24 pricing starts at 2995 for the bas unit. processing
- power is added via single (585$) and double (1449$) processor
- upgrades. Memory upgrades max at 4 per card at 729$ each.
- Broacast quality video encoder is 729$ Add it all up, throw in
- a 300 w/040 and I suppose you arrive at theat 12325$ figure in the
- chart.
-
- Here's the Tricky part. I'll quote from the brochure in the
- included software section:
-
- DMI-RENDER: Imports models and frames from industry
- standard 3D packages and renders images in near real time
- using either Gouraud or Phong Shading.
-
- Hmmm.. Seems that the render quality is dependent on their software.
- Things are out of imagins hands at that point. I wonder what
- Kind of quality these renders are. Hey. DMI. If your out there
- How about uploading a "real-time rendered" sample to hubcap.
- DMI is at 619-931-8554. I'm not associated with them in any way
- but wouldn't mind seeing their editmaster or vivid24 in Person.
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- ##
-
- Subject: Piracy is killing us. Don't do it.
- Date: Sat, 17 Oct 92 16:02:50 EDT
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- Well, I was able to track down the proprietor or Mindware international
- in Ontario. I was checking to see if Pageflipper Plus/FX was
- still availible. He told me a rather sad story of how software piracy
- more or less shut him down after a few years in the amiga market.
- Bob was understandably bitter after spending much time, money and
- effort to develop a number of excellent amiga programs only
- to see more illegal copies out there than legally purchased
- copies. i could bore you with the details of our phone conversation
- but the bottom line is this. Piracy on the amiga platform is still
- far ahead of other platforms. Take the smallest potential
- market and combine it with the highest piracy rate and you
- see a lot of developers die on the vine. So do yourself
- and other amiga users a favor and purchase the software you use.
- Sorry to preach but I felt like I must.
-
- BTW. Mindware has been updating their software and it is now compatible
- with the A4000 and the enhanced chip set! unfortunately however,
- they want nothing to do with hte amiga market and have no plans to
- to make the software availible. Our Loss.
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- ##
-
- Subject: Skeleton object
- Date: Sat, 17 Oct 1992 17:38:24 EDT
- From: gregb@nick.csh.rit.edu (Greg Burger)
-
- Does anyone out there have an object of a skeleton that they would
- be willing to share? It's for a school project. I would gladdly give
- credit to the creator by including him in the credits. Since I am in
- school, that's all I can afford to give. Any help would be GREATLY
- appreciated. Oh... and if possible, I'd like it cycle compatible.
-
-
-
- --
- -------------------------------------------------------------------------------
- I raytraced my .signature but I forgot to include a light source...
-
- - Greg Burger gregb@nick.csh.rit.edu or gpb3439@ultb.isc.rit.edu -
-
-
- ##
-
- Subject: Re: ANOTHER VISIT TO IMPULSE.
- Date: Sun, 18 Oct 92 14:31:08 -0500
- From: pjfoley@sage.cc.purdue.edu (PJ Foley)
-
- Very interesting stuffs! Hope to see 3.0 soon!
- But, is Impulse aware of an Amiga software product from Oxxi/Aegis with
- the name "Visionary" and its related books and such? It came out about
- this time last year. It is an adventure construction language.
-
- Just wondering... It seems the "Battle de la noms" is rampant in
- Amigaland when it comes to morphing!!
-
- PJ
-
-
- ##
-
- Subject: Imagine PC
- Date: Mon, 19 Oct 92 12:53:40 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- In a previous post Dave W. wrote about the upcoming Imagine PC and how
- nice it might be to use a PC as a rendering engine.
- My question is:
- Does anyone know how compatible the two platform versions will be? I
- find it doubtfull that the PC version will seamlessly load the
- objects/IFF brushmaps/textures/etc.. created with the Amiga version.
- And why would the PC version want to render IFF24 frames??
-
- Not trying to be a Marc B. (heavens NO!) But I would be suprised
- (pleasently!) if the PC version is much of a help to us who own both
- platforms.
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator af987@yfn.ysu.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
- ##
-
- Subject: Memory Gobbler?
- Date: Mon, 19 Oct 1992 18:00:26 +0000
- From: "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
-
- Folks,
-
- Have any of you heard of a little memory gobbler in Imagine 2.0? My co-hort
- tells me that it seems that the "free RAM" menu item of the stage editor
- animation menu doesn't seem to return his memory gauge to quite where it was
- before a "make". HW is an A3000 using AmigaDos 2.0x.
-
- Thanks,
- Rob
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | NT Product Performance: OA/M INTERNET: HOUNSELL@BNR.CA |
- | PHONE: (613) 765-2904 |
- | ESN: 395-2904 |
- +-----------------------------------------------------------------------------+
-
-
- ##
-
- Subject: features ?
- Date: Mon, 19 Oct 92 12:58:58 PDT
- From: kevink@ced.berkeley.edu
-
- well, this fall/winter looks to be quite a 3D bonanza-updates seem
- to be in the works
- for several packages-i have heard talk of the following (if you have
- additions please add them !)i am sure there are many more new features than
- i mention-these are just ones that caught my eye...
-
- Aladdin - may be already available-some incredible effects using "gas",
- also, a big list of textures,
- postscript support in the modeler, etc...
-
- Real 3D- rumors are the new real 3d is almost completely different from
- what existed before-the
- biggest news being "procedural animation" or whatever; put a sphere on top
- of a cube-move the cube-
- the sphere falls to the ground, etc...
-
- Progressive Peripherals 3D Pro - boolean operations, lots of textures (much
- more control than in the
- original)
-
- Will Vintons Playmation Studio - Journeyman revisited-should be interesting
- to see how the package
- does in the PC field. hopefully rendering quality will be improved
- drastically from the original..
-
- Lightwave-some very interesting tidbits floating around, including boolean
- operations in the modeler and faster rendering, esp.for 040 users. Hastings
- mentioned Autodesk's 3D Studio as his competition-
- he and Newtek must be planning some pretty major changes..
-
- Imagine - someone (Dave?) posted some info about the new Imagine 3.0-of all
- the new packages, the
- imagine features interest me the least :( of course, i will reserve
- judgement until everything ships,
- who knows what might or might not appear..)
-
- I apologize for any mistakes, omissions, etc. in the list above-if you have
- more info about any
- of the packages above, please post them.
-
- So, what ARE 3d renderers looking for these days ? what features need the
- most work for the next generation of 3d software; modeling, rendering, or
- animation ?
- kevin kodama
- kevink@ced.berkeley.edu
-
-
- ##
-
- Date: Mon, 19 Oct 92 13:01:37 PDT
- From: kevink@ced.berkeley.edu
-
- 1. is anyone using the 4000 and the AGA compliant Imagine ? how is image
- quality, speed, etc. ?
- how fast are the animations compared to say DCTV, or Ham-E ? Is the 4000
- the machine to beat for
- 3d rendering ? how will the 32 bit custom chips affect the use of Imagine,
- if at all ?
-
- 2. does anyone have any recommendations re: 040 accelerators for the 2000,
- esp. in comparison to the
- 4000 ? (is it time for more speed tests :) ? ) more importantly, does
- anyone recommend *not*
- getting a certain brand of 040 accelerators ? why ?
-
- 3. does anyone have any recommendations re:hard drive controllers, esp. in
- regards to the built
- in ones on the 040 boards ? i have been using a Malibu board (from the
- defunct Cal. Access)
- with absolutely no problems-however, i just purchased an Amax II+ board,
- and there is no updated software for this controller. I have been looking
- around for a cheap controller...or should i just take the plunge and get
- one of those
- 040/scsiII combo boards ? for those of you who are using the CSA magnum,
- GVP g-force 040,
- or PPS Zeus, why did you choose what you chose ? I am interested from a 3d
- rendering
- perspective-although general comments are also welcome...:-)
-
- thanks,
-
- kevin
- p.s. for owners of the trumpcard and hardframe controllers-how are you
- connecting external scsi drives to your machine, since they don't have an
- external 25(?) pin connector ? is there a 50 pin
- ribbon cable-to-25(?)pin connector in existance ? two dealers i have spoken
- to have never heard of
- such a beast....
- kevin kodama
- kevink@ced.berkeley.edu
-
-
- ##
-
- Subject: Re: Imagine PC
- Date: Mon, 19 Oct 92 22:51:28 EDT
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- >
- > In a previous post Dave W. wrote about the upcoming Imagine PC and how
- > nice it might be to use a PC as a rendering engine.
- > My question is:
- > Does anyone know how compatible the two platform versions will be? I
- > find it doubtfull that the PC version will seamlessly load the
- > objects/IFF brushmaps/textures/etc.. created with the Amiga version.
- > And why would the PC version want to render IFF24 frames??
- >
-
- I called impulse to assk if the two versions would read/write
- the same file format. Yes was the reply. I see this as only logical.
- A lot of folks have PeeCees sitting around the office etc.. that sit idle
- for many hours overnight and on weekends. Why not let them get rendering!
- As for why a Pc would want to render iff24- why not. it may have grown
- up on the amiga but it is merely a file format. There's no reason other
- platforms can't write and even display an iff. I welcome the day that
- I can set up a complex animation at home and let it render on
- tthe network of clones theat sit idle at the office where I work.
- animations will render in days not weeks!
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- ##
-
- Subject: Rambrandt
- Date: Tue, 20 Oct 92 12:15:42 MET
- From: tplonka@ii.uj.edu.pl (Tomasz Plonka)
-
- Hello,
-
- I am interested in *very* broadcast image quality, because I work
- for the company equipped with BetacamSP recorders ( and cameras, as well ).
- I own a DCTV unit, but I use it for digitizing rather than for displaying
- images.
- Unfortunately, none of the 24bit card for the Amiga seems suitable for
- me. Maybe OpalVision ?
- But I have heard of Rambrandt card and it sounds good!
- I need real time digital video effects and 1024 by 566 resolution (PAL).
- TI graphics on-board coprocessor is also very interesting.
- Can anyone help me ? I need information - maybe someone owns one ?
- Tom
-
-
- ##
-
- Subject: Geodesic Publications (Air Link)
- Date: Tue, 13 Oct 92 13:57:28 CDT
- From: set@matt.ksu.ksu.edu (Toaster Man)
-
- Well i was just looking though the october issue of amiga world
- and found something interesting that I havn't heard of before.
-
- its called the Geodesic Publications Air-Link infrared controller.
-
- Which allows you use a standard comsumer VCR to recored your animations
- to tape. The results are not frame accurate but its nice if u can't
- afford a single fram recorder.
-
- most of above was taking from amiga world page 60. This is not an ad its
- mentioned in the Transporter review.
-
- I have never seen anything else about this product. Does anyone have any info
- on this product price,quality of anims etc. It would really help alot of
- us that can't afford a nice panasonic AG7750 or something else that usually
- start around $5000.
-
- Now i know its not going to be the quality as a single frame recorder would
- but it would be nice for those first time renderings of your anim and then
- eventually have someone single frame recorder it.
-
- Any info on this product would be apperciated..
-
- Steve
- ViSioNary Graphics
-
-
- ##
-
- Subject: Imagine and A4000
- Date: Tue, 20 Oct 92 18:03:20 MET
- From: Markus Stipp <corwin@uni-paderborn.de>
-
- Hi !
-
- > 1. is anyone using the 4000 and the AGA compliant Imagine ? how is image
- > quality, speed, etc. ?
-
- Yes, I'm using an A4000 with Imagine since one week now. Imagine2.0 does not
- support AGA directly but I hope 3.0 will do so.
-
- Picture Quality is great if you render in IFF24 and convert it to HAM8. There
- is only a small step to true color. Even without any dithering colors on
- spheres are very smooth.
-
- Rendering speed is quite nice, too. It's about 2.5 to 5 times as fast as my
- old A2000/2630.
-
- > how fast are the animations compared to say DCTV, or Ham-E ? Is the 4000
- > the machine to beat for
- > 3d rendering ? how will the 32 bit custom chips affect the use of Imagine,
- > if at all ?
-
- Sorry, I don't have any animation software that supports the new ChipSet.
- I haven't seen any DCTV or HAME animations so far, too. I can't compare this.
-
- Imagines editors are incredible fast. The problems with this awful slow
- menues are simply away.
-
- --
-
- ...Markus Stipp !! (corwin@uni-paderborn.de)
-
-
- ##
-
- Subject: Re: Imagine Newsletter
- Date: Tue, 20 Oct 92 08:03:08 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- :When *is* Impulse going to send newsletters to those who have
- :bought it's product? I haven't upgraded to 2.0 yet... could
- :*this* possibly be it? (I'm waiting for 3.0)
- :
- :-electric monk v4.0
-
- I've been using Imagine ever since it was released, and have always
- updated to the latest version. I have never received or even seen a
- newsletter :-( ^^^^^
-
- Impulse told me it's their policy not to send newsletters overseas.
- :-((
-
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: Re: Accerlerated animation in cycle editor ?
- Date: Tue, 20 Oct 92 08:32:41 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- :Ever tried to do some accerlerated animation with cycle editor?
- :
- :Hannes
-
- Yes, I tried to approximate acceleration/deceleration, where the
- movement is relatively brief (e.g. the entire movement occurs over
- only 10 frames), by making a key frame 2 frames into the movement,
- copying it to a key frame 3 frames into the movement, and then unmaking
- the key frame 2 frames into the movement. Then doing the opposite for
- the deceleration.
-
- Perhaps an example:
- before:
- frame 0 - movement starts
- frame 10 - movement stops
-
- after:
- frame 0 - movement starts
- frame 3 - what the cycle editor originally interpolated for frame 2
- frame 7 - what the cycle editor originally interpolated for frame 8
- frame 10 - movement stops
-
- The end result is, the object takes slightly longer to get up to speed
- & slightly longer to slow down again.
-
- Rudimentary, but it seemed to work ok...
-
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: A4000 anim/render speed
- Date: Tue, 20 Oct 1992 10:35:28 -0700
- From: pwappy@well.sf.ca.us (Jeff Walkup)
-
- > 1. is anyone using the 4000 and the AGA compliant Imagine ? how is image
- > quality, speed, etc. ?
-
- Well no not actually... but I used regular Imagine2.0 on a 4000 last nite,
- worked fine and rendered perty fast too!
-
-
- > how fast are the animations compared to say DCTV, or Ham-E ? Is the 4000
- > the machine to beat for
- > 3d rendering ? how will the 32 bit custom chips affect the use of Imagine,
- > if at all ?
-
- The animations are probably a little faster than an 040-equipped A3000,
- but they still bog down during heavy DELTA action... I rendered a quickie
- DPaint anim in hires-16colors, it definitely bogged down to 12-15fps at
- times. I suspect that 8bit (256 colors or HAM8) animations would be
- _way_ too slow. Better stick with DCTV for video-quality real-time
- animation. However, certainly the new HAM8 mode with an SFC would
- be nice!
-
- The AGA chips won't do a thing for rendering speed, only the CPU can
- help here. You'll notice that Imagine doesn't display the pic as it's
- rendered (well, unless you are using a FC), there's a REASON for that!
- The AGA-Imagine *could* have a nice HAM8 Quickrender option though.
- Or maybe a place where you could view your Textures in the Detail
- Editor (hint hint, nudge nudge).
-
- I had the *extreme* pleasure of rendering some 1448x482 24bit pics...
- converted to HAM8 (in SuperHires no less!) and displayed... very very
- very very very very (did I say "very"?) nice! I cannot Imagine that
- you'd want a better display than THAT! Absolutely NO difference than
- what I've seen on a Firecracker24.
-
- ----------- //
- Jeff Walkup <pwappy@well.sf.ca.us> Graphics/Animation Designer \\//
-
-
- ##
-
- Subject: Re: Imagine and A4000
- Date: Tue, 20 Oct 1992 16:31:07 -0400
- From: Jason B Koszarsky <kozarsky@cs.psu.edu>
-
- In the November issue of Amiga World, there is an article on the A4000.
- Near the end, it mentions that Impulse is offering a free upgrade for
- A4000, registered Imagine 2.0 owners to an Imagine that supports AGA.
- This is probably just 2.0 plus AGA support.
-
- Jason K.
-
-
- ##
-
- Subject: Re: Rambrandt
- Date: Tue, 20 Oct 92 16:50:13 +0100
- From: Michael Stuart Alexander Robb (The Bugfinder General) <michaelr@spider.co.uk>
-
- Hi,
- I read your message about broadcast quality images. Although I do not have
- an Amiga, I have used various TIGA (TI Graphics coprocessor) boards which
- handle true-colour images using MS-DOS systems. I can send you information
- on the TMS34010 and TMS34020 graphics processors if you are interested.
-
- -- Michael
-
-
- ##
-
- Subject: Frame Accurate software?!
- Date: Sun, 18 Oct 92 23:02:17 CDT
- From: mikel@inqmind.bison.mb.ca (Michael Linton)
-
- Hi... I'm looking for some ShareWare software to controll my Frame
- Accurate VTR. Anything out there people can recommend? I'm using the
- Video Media V-Lan controller, and was just wondering if there was any
- good shareware software to controll the Sony UMatic VO-5850 deck.
- Thanks. TTYAL
-
-
- P.S. I mean, Shareware, OR PD. :)
-
-
-
- mikel@inqmind.bison.mb.ca
- The Inquiring Mind BBS, Winnipeg, Manitoba 204 488-1607
-
-
- ##
-
- Subject: Re: Newsletter
- Date: Wed, 21 Oct 92 10:07:07 +0100
- From: eichhorn@igd.fhg.de
-
- John Rowe writes:
-
- John Rowe writes:
-
- > Impulse told me it's their policy not to send newsletters overseas.
- > :-((
-
- That sounds strange to me, because I (a german) received every newsletter since
- TurboSilver 3.0.
-
- Oliver
-
- __________________________________________________________________________
- /// Oliver Eichhorn, CS student at FH Darmstadt
- /// Fraunhofer Institute Of Computer Graphics, Darmstadt (FhG/IGD)
- \\\/// eMail:eichhorn@igd.fhg.de, voice:(06151) 48200 or (06022) 7752
- \XX/ "Things are more like they are now than they ever were before"
-
-
- ##
-
- Subject: Re: Imagine Newsletter
- Date: Wed, 21 Oct 92 13:28:50 +0100
- From: goran@abalon.se (Goeran Ehrsson)
-
- John> I've been using Imagine ever since it was released, and have always
- John> updated to the latest version. I have never received or even seen a
- John> newsletter :-( ^^^^^
- John>
- John> Impulse told me it's their policy not to send newsletters overseas.
- John> :-((
- John>
-
- I have received every newsletter since I bought 1.1 two years ago.
- Although we Swedes are very influenced by the American culture,
- Sweden are still far away from Minnesota :-). What gives?
-
- - Goran
-
- --
- goran@abalon.se Goran Ehrsson, Abalon AB, Box 11129, 161 11 BROMMA, SWEDEN.
- -----------------------------------------------------------------------------
- :wq ^[ZZ ^X^S ^X^C ^D exit logout quit help Ctrl-Alt-Del Stop-a
- Type b (boot), c (continue), or n (new command mode)
- >
-
-
- ##
-
- Subject: Re: Re: Imagine Newsletter
- Date: 21 Oct 92 10:19:33 EDT
- From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com>
-
- To: Imagine@email.sp.unisys.com
-
- johnr@rowe.adsp.sub.org (John Rowe) writes:
-
- > Impulse told me it's their policy not to send newsletters overseas.
-
- That's too bad. Because of the increased postage, some companies
- don't even send to Canada. At Syndesis, we make a point of sending
- our international customers every mailing we do. It's relatively
- expensive, but we've found that it pays off tremendously. We've got
- dozens of letters from international customers who say "I've never
- received anything from a US Amiga company before." They also order
- our product at a rate greater than our US customers, in part I'm sure
- to this extra attention.
-
- John Foust
- Syndesis Corporation
-
-
- ##
-
- Subject: TestPath
- Date: 21 Oct 92 09:00:55 MET
- From: Nico Post <130756@pc-lab.fbk.eur.nl>
-
- Howdy Imagineers!
-
- Yesterday I saw a videoclip on television (here in Holland), from an
- english band called "the Prodigy" with the song "FIRE!".
- Seems to me they used Imagine 2.0, 'cause I recognized the Beethoven-
- head and the porsche. It looked really cool (They got Beethoven
- singing "fire")
-
- Just thought I'd let ya know.
-
- Greetings to Dave W. (Did it work?)
-
-
- Bye,
- --Nico Post
- 130756@pc-lab.rsm.eur.nl
-
-
- ##
-
- Date: Wed, 21 Oct 1992 18:31:14 EDT
- From: slam@electrical.watstar.uwaterloo.ca
-
- Hi fellow Imagimaniacs,
-
- Have any of you had problems with light objects in TRACE mode?
-
- Here's the situation, I'm reproducing my appartment in Imagine and using
- "LIGHT and BRIGHT" objects as the light fixtures on the ceiling. The problem
- I'm having is, even though I have all the light objects set to CAST SHADOWS,
- only 2 out of 5 of the lights objects do cast shadows, the rest don't even
- emit any LIGHT!. :( All the light objects are of the same intensity (but
- that shouldn't matter). The objects are not disappearing, they're being
- rendered as bright objects in the scene.
-
- Partially in the dark...
-
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:) :]
-
-
- ##
-
- Subject: Re:
- Date: Tue, 20 Oct 92 15:47:48 MET
- From: Boinger@myamy.hacktic.nl (Paul Kolenbrander)
-
- > 1. is anyone using the 4000 and the AGA compliant Imagine ? how is image
- > quality, speed, etc. ?
-
- Nope. I've got Imagine2.0 running on an A4000 however. and it's fast. It
- takes about 30 minutes to render a 1024x768 24bits piccy with reflection
- mapping, a number of brushes and stuff. Look for Lysette.gif on your local
- BBS. It;s the 256color version...
-
- > 2. does anyone have any recommendations re: 040 accelerators for the 2000,
- > esp. in comparison to the
- > 4000 ? (is it time for more speed tests :) ? ) more importantly, does
- > anyone recommend *not*
- > getting a certain brand of 040 accelerators ? why ?
-
- I've had a CSA Magnum 40/4 in my A2000 for a while, reviewing it for a
- magazine. It had about the same renedering time as the A4000. (Magnum is
- a 28MHz '040 with 4MB mem and on-board SCSI controller) I started comparing
- prices and for only US $600 more I could get a 6MB /120MB HD A4000. Giving
- me 256K colors. And enabling me to sell my A2000 at a still decent price.
- Upgrading from an A2000/A2630-4MB/GVPSeries-II-4MB+LPS 105/FlickerFixer
- only cost me about US$ 1250.- Which is far less than I had to pay for
- a Magnum. Add another $100.- to that figure to buy a 4MB SIMM for the
- A4000 and He Presto. Same config, but only more colors and a much faster
- processor... :-)
-
- CYa, Paul
-
- --
- -I'd rather be pissed off than pissed on.
-
- ----
- Paul Kolenbrander \ InterNet: boinger@myamy.hacktic.nl
- Turfveldenstraat 37 \ Fido: 2:284/114.3 Paul Kolenbrander
- NL-5632 XH EINDHOVEN | - - - - - - - - - - - - - - - - - -
- Voice: +31-40-415752 | Timezone:GMT+1 | Fax: +31-40-426446
-
-
- ##
-
- Subject: Re: TestPath
- Date: Thu, 22 Oct 1992 12:02:13 GMT
- From: menzies@cam.org (Stephen Menzies)
-
- Nico Post <130756@pc-lab.fbk.eur.nl> writes:
-
-
- >Howdy Imagineers!
-
- >Yesterday I saw a videoclip on television (here in Holland), from an
- >english band called "the Prodigy" with the song "FIRE!".
- >Seems to me they used Imagine 2.0, 'cause I recognized the Beethoven-
- >head and the porsche. It looked really cool (They got Beethoven
- >singing "fire")
-
- >Just thought I'd let ya know.
-
- >Greetings to Dave W. (Did it work?)
-
- The Beethoven head and porsche were not likely not created by Impulse,
- but rather were bought from a company that digitizes objects. The name
- of the company slips my mind at the moment but I've seen the catalouge,
- and I've seen the head, the porshe, the cow etc in it. These appear to be
- the low-res versions. Versions come in low, med, and high res and are
- on a variety of subjects. The prices seem to range from $50 to $1000+
- depending on the object and the resolution and are availible in various
- formats. They're commonly used in the industries. The objects are
- resonably well made (digitized) and can be modified. So maybe it was
- an Amiga...maybe not..
-
- -stephen
-
-
- >Bye,
- > --Nico Post
- > 130756@pc-lab.rsm.eur.nl
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
-
- ##
-
- Subject: bad brushmaps - bad Imagine version??
- Date: Thu, 22 Oct 1992 10:45:31 -0400 (EDT)
- From: SCOTT@UMBC2.UMBC.EDU
-
- Howdy
-
- I'm getting some really strange results from Imagine, and I think my
- version is quite buggy.
-
- All my brushmaps get converted to colormaps, no matter what trace mode
- I'm in. I've tried Altitude, Filter, and Reflect maps, but they all
- just transform into color maps. It's pretty frustrating.
- Alan Price rendered a test scene I created with a filter map, and he
- said that his editor ( 1.0, FP I think ) didn't even show a map
- assigned to the object. When he re-assigned the map, it rendered
- beautifully. Then I tried re-rendering the scene, and it was back
- to the same old colormap.
-
- Also, my snapshow command doesn't seem to work - it always saves the
- LAST frame of a morph. I tried stepping through a morph, saving
- each step of a morph in turn, but when I loaded the objects, they
- were all just the last object in the morph, no in-betweens.
-
- These problems have made me pretty apprehensive about spending more
- money on an upgrade until I can get this version working. I called
- Impulse, and they said I was running out of memory, but when I watched
- my memory during a render, I was fine, with 2 megs to spare. Does
- Imagine possibly use CHIP??? I can't imagine why it would, but hey.
-
- My executable file size for Imagine is 488500, and I'm thinking of
- trying different "versions" of 1.1. So, if anyone is using 1.1 integer,
- please mail me, and let me know if you've had any luck with these
- brushmaps.
-
- Thanks much
- Scott Krehbiel
- scott@umbc2.umbc.edu
-
- just in case access messed up that sig like it did on my screen,
- that address is
- scott@umbc2.umbc.edu
-
-
- ##
-
- Subject: Re: Imagine Newsletter
- Date: Thu, 22 Oct 92 08:03:51 MDT
- From: ridout@bink.plk.af.mil (Brian S. Ridout)
-
- Errors-To: nobody@email.sp.unisys.com
-
- John> I've been using Imagine ever since it was released, and have always
- John> updated to the latest version. I have never received or even seen a
- John> newsletter :-( ^^^^^
- John>
- John> Impulse told me it's their policy not to send newsletters overseas.
- John> :-((
- John>
-
- I have received every newsletter since I bought 1.1 two years ago.
- Although we Swedes are very influenced by the American culture,
- Sweden are still far away from Minnesota :-). What gives?
-
- - Goran
-
- --
- goran@abalon.se Goran Ehrsson, Abalon AB, Box 11129, 161 11 BROMMA, SWEDEN.
- -----------------------------------------------------------------------------
- :wq ^[ZZ ^X^S ^X^C ^D exit logout quit help Ctrl-Alt-Del Stop-a
- Type b (boot), c (continue), or n (new command mode)
- >
- I havent received a news letter since about 1.1. Perhaps they do not know
- That New Mexico is part of the US. :-)
-
- Brian ridout
-
-
- ##
-
- Date: Thu, 22 Oct 1992 14:01:14 EDT
- From: slam@electrical.watstar.uwaterloo.ca
-
- I'm still having that LIGHTING problem... here's the situation
-
- I have made short cylinders and changed their attributes to BRIGHT and LIGHT.
-
- The LIGHT attributes for these light objects have been changed to DIMINISH
- WITH DISTANCE and CAST SHADOWS.
-
- The problem is... only 2 out of the 5 lights emit any light! The other 3
- cylinders (as lights) are just BRIGHT objects, but emit no light even though
- the LIGHT attribute for the OBJECTS have been set.
-
- I've tried changing the Y and Z axis sizes, but that doesn't seem to do
- anything... AHHHHHHHHHh!
-
- Partially in the dark...
-
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:) :]
-
-
- ##
-
- Subject: Re: Lights and Bright objects in trace
- Date: Thu, 22 Oct 92 13:20:13 EDT
- From: "Paul Joseph Furio" <furiop@rpi.edu>
-
- Your problem arises from the fact that when you set an object equal to
- a light, only the axis of an object is emitting the light. Imagine
- runs on only point light systems (as opposed to surface systems, which is
- why a neon bulb or florescant light is hard to do) and thus emits light
- originating from the axis of an object. When you use trace with Shadow
- Cast on, Imagine sees a light axis surrounded by solid facets, and thus
- the light stops inside the facets. The objects will still render as
- Bright (if it is set as such) because Bright objects glow on their own.
-
- There are two solutions. One, place the object axis outside the object,
- on the side you want the light to originate from. If you are doing a
- light panel (like the ones commonly found in industrial celings), you can
- make a plane with the axis below it. Set the plane to bright and the
- object to Light. This works well, I've used it im my Amiga World Video
- III entry.
-
- The other solution is to use scanline, but here of course, you don't get
- neato shadows or refratcion, refletcion, etc...
-
- The first method takes some care in rendering setup. If you are
- making Light Bulbs, you probably want to place the axis just outside
- the tip of the bulb. Be careful, though, that you don't get too close to
- the bulb, or it will be apparant that the light is being generated from
- outside the bulb, rather than within it, by the odd shadows that are cast
- very close to the source.
-
- An alternate solution is to model your bulbs transparently, but put a
- BIG white specular spot on them. The filament would still be inside, and
- you would still get bright lights... Sorta.
-
- -Paul J. Furio
-
- furiop@rpi.edu
-
- Shadowmar Grafix
-
-
- ##
-
- Subject: animated brushmaps? - 1.1
- Date: Sat, 24 Oct 1992 0:06:00 -0400 (EDT)
- From: SCOTT@UMBC2.UMBC.EDU
-
- Hi Everybody
- OK, so I can't altitude/filter/reflect map. Bummer...
-
- Oh well, I CAN create some really cool movie projectorish
- effects, maybe. If I'm using 1.1, can I animate a brushmap???
-
- If I want a part of an object to show an animation, do you think
- I should use an animated iff-projecting conical light source???
-
- ( Is there such a thing? :-) )
-
- Thank you Muchly
- Scott Krehbiel
- scott@umbc2.umbc.edu
-
-
- ##
-
- Subject: File and Display format Questions
- Date: Fri, 23 Oct 1992 18:15:45 +0000
- From: "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
-
- Howdy!
-
- I'm confused over what exactly happens when using different file formats and
- display modes in Imagine (w.r.t rendered images).
-
- Q1: If I select ILBM24 (or whatever the standard 24-bit filename is called..)
- to save my renderings in, does changing the display format in the project
- modify requestor change what data goes in the file? I would guess that
- the size of the picture would change the size of the file, but does
- selecting HAM or LACE affect it as well? I was under the impression that
- the file format is somewhat fixed, and that the requestor just changed how
- the Amiga interpreted the data.
-
- Q2: If I want to render the best final image I can (short of using 24-bit
- display hardware like DCTV) should I be selecting HAM, LACE, OVERSCAN,
- a combination of these, or what????
-
-
- Blitzkrieg (Tanks in advance),
- Rob
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | NT Product Performance: OA/M INTERNET: HOUNSELL@BNR.CA |
- | PHONE: (613) 765-2904 |
- | ESN: 395-2904 |
- +-----------------------------------------------------------------------------+
-
-
- ##
-
- Subject: Re: File and Display format Questions
- Date: Sat, 24 Oct 92 11:14:51 EDT
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- > Q1: If I select ILBM24 (or whatever the standard 24-bit filename is called..)
- > to save my renderings in, does changing the display format in the project
- > modify requestor change what data goes in the file? I would guess that
- > the size of the picture would change the size of the file, but does
- > selecting HAM or LACE affect it as well? I was under the impression that
- > the file format is somewhat fixed, and that the requestor just changed how
- > the Amiga interpreted the data.
-
- I'm kind of confused about Q1. Maybe you could elaborate.
-
- >
- > Q2: If I want to render the best final image I can (short of using 24-bit
- > display hardware like DCTV) should I be selecting HAM, LACE, OVERSCAN,
- > a combination of these, or what????
- >
- If you have Art Department or Imagemaster what you may want to do is
- render a 24 bit iff with a high resolution (choose a firecracker preset).
- Then load the 24 bit file into Adpro or Imagemaster to scale it to ham
- resolution and color. I find that this yields slightly better results than
- having imagine render in the ham resolution. Of course your render time
- will go up considerably...
-
- If you don't have a program that can convert the 24 bit file to ham
- simply select HAM, LACE, OVERSCAN, and 12BIT ILBM. THis should deliver
- a very respectable image.
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- ##
-
- Subject: Re: Lights and Bright objects in trace
- Date: Sat, 24 Oct 92 17:57:13 PDT
- From: Len@cup.portal.com
-
- Another hint on using light objects:
-
- If you set the Fog length of the object to 1 (or some other small value)
- your light source will always shine throuogh the object even if you have
- set your light to cast shadows.
-
-
- ##
-
- Date: Sat, 24 Oct 1992 21:40:34 EDT
- From: slam@electrical.watstar.uwaterloo.ca
-
- > to save my renderings in, does changing the display format in the project
- > modify requestor change what data goes in the file? I would guess that
- > the size of the picture would change the size of the file, but does
- > selecting HAM or LACE affect it as well? I was under the impression that
- > the file format is somewhat fixed, and that the requestor just changed how
- > the Amiga interpreted the data.
-
- Nope, the HAM or LACE requesters have no effect on the final image that
- is rendered. The only effect they have is in the displaying of the image
- on the AMIGA in IMAGINE... that's it... When you select the file type (ILBM
- RGBN, or DCTV, etc.) it basically tells imagine what file format to write the
- data in.
-
-
- >Q2: If I want to render the best final image I can (short of using 24-bit
- > display hardware like DCTV) should I be selecting HAM, LACE, OVERSCAN,
- > a combination of these, or what????
-
- Forget about HAM, LACE, OVERSCAN... those do not affect the final product.
- I always render my FINAL pics in 24-bit IFF, and use ART Department PRO
- to convert and scale down the picture in either HIRES or HAM (Art Department
- non-profesional can do this). Rendering your pics in 12-bit I THINK (stress
- _THINK_) renders your pictures a bit faster, but I'm not sure. Also realize
- that rendering pictures in 24-bit turns off all DITHERING in the render.
-
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:) :]
-
-
- ##
-
- Subject: Lighting woes...
- Date: Sat, 24 Oct 92 23:18:47 EDT
- From: Paul Miller <pmiller@csugrad.cs.vt.edu>
-
- I'm having some trouble with LIGHTING. I know this is a common subject,
- and this is really simple but... I've got just a flat plain with a cube
- sitting on it - I want to play around with textures and brushmaps and
- such, and want to be able to do all this in the detail editor with
- quick render. Unfortunately the lighting is giving me trouble - only
- a corner of my white cube is lit (brightly, the rest is BLACK). How can
- I approximate something in terms of ambient lighting so I can best see
- the effects of my texture tests on the cube, without these dramatic
- lighting problems?
-
- I figured I'd ask, just in case there is a simple solution - the manual
- doesn't help much... :(
-
- --
- * Paul Miller |Nobody cares about my opinion anyway*
- * INTERNET: pmiller@csugrad.cs.vt.edu | - Have a JOLT and a smile! - *
- * "What IS it, man?" "Happy Happy, Joy Joy" *
-
-
- ##
-
- Subject: creating galaxies
- Date: Sun, 25 Oct 92 1:45:46 CST
- From: Sean Craig Kormilo <umkormil@ccu.umanitoba.ca>
-
- I am having quite a bit of trouble creating a galaxy.
- If anybody out there has any suggestions, it would be most appreciated. I
- have already tried making a object into a fog one. Also hand drew a
- picture of a galaxy and there turned it into a an object. But these didn't
- work out to well.
- I am using Imagine 2.0. I don't have Steve Worleys book as of yet,
- and the original manuel told me didily squat. Most of the animations that
- I have created have to do with StarTrek, and was looking to make a galaxy
- like the one on STTNG opening.
-
-
- ##
-
- Subject: Modeling Real Scenes
- Date: Sun, 25 Oct 92 15:36:16 CST
- From: Daniel Jr Murrell <djm2@ra.msstate.edu>
-
- Hey Guys,
- I've done very little 'real' work in Imagine of my own-mostly I've just
- rendered other people's objects. I'd really like to do my own work, though,
- and something I've been thinking about it attempting to medel a real-life
- scene and events in that scene. What is the best way to go about that?
- There are several buildings that I would have to use...should I attempt to
- model their architecture, or just make a brushmap and place it on a cube as
- a color map and a bump map? Also, are there any already digitized
- databases of pictures of buildings somewhere on internet that I can use?
- The scene I have in mind is Dealy Plaza- I've always wanted to model it and
- view it from several different viewpoints, based on the various theories.
- Thanks a lot for any help.
-
- Sincerely,
- Dan
-
-
- ##
-
- Subject: New (better) PopUpMenu program.
- Date: Sun, 25 Oct 1992 13:53:38 -0800
- From: pwappy@well.sf.ca.us (Jeff Walkup)
-
- Awhile ago I was bitching about how I hated the "Silicon Menus"
- program... and my general dislike of ALL of the popup menu systems
- I've seen... I think I said if I found one I liked I'd gladly
- use it... well... I found one. Its called "Magic Menu" and I've
- got version 1.06 and it's not bad. Doesn't display garbage like
- the others, doesn't *crash* my machine like Sillycon Menus!
- It's got a '030 version... works fast, you can choose "newstyle 3D"
- look or standard. It'll even make the usual pulldown menu in "3D".
- The standard versions are very nearly as fast as Intuition's own
- menus. The 3D versions can be simplified or "toned-down" a bit so
- they aren't quite as pretty but much faster!
- Has all the other options we've seen, plus an option to enable
- keyboard nagivation of the menu.
-
- Only thing is it doesn't make Imagine2.0's menus any more readable...
-
- Now if I could just get the "Doks" in English! And there's a bug in
- the save-options, and I don't like the radio-button that replaces
- the "checkmark". [Email sent to author] Otherwise it's good.
-
- Just thought I'd counter my prior negativism with this quick post...
- now back to the Ilist!
-
- Oh yeah I nabbed it off of Aminet (os20/cdity/MagicMenu_V1.06.lha).
-
-
- ##
-
- Subject: 12-bit vs. 24-bi
- Date: Sun, 25 Oct 92 17:13:36 -0800
- From: spodell@ucscb.ucsc.edu (Stefon Bertrand Podell)
-
- Just a quick comment: Selecting 12-bit or 24-bit does absolutely nothing to
- the rendering time. If anything happens, 12-bit might take a microsecond
- longer. The reason is because Imagine does all its internal work in 24-bit
- for maximum quality. Then if you've selected 12-bit output, it scales it
- down.
-
- - Stefan
- spodell@ucscb.ucsc.edu
-
-
- ##
-
- Subject: Forms editor - modeling a car
- Date: Sun, 25 Oct 92 21:45:34 EST
- From: Paul Miller <pmiller@csugrad.cs.vt.edu>
-
- I'm trying to model a car (a Miata, actually, without wheel-wells), and I'm
- starting with the Forms editor. I don't have much, if any, experience with
- the Forms editor, and I need some hints on how to lay out the initial object
- parameters. As we know the sides of car are symmetrical, and I know I need
- slices going from the front to the back. I'd like to build up the slices
- looking at it in the Front view, but that isn't available, so I'm a bit
- at a loss as to where exactly to start.
-
- There's a groove which goes down the sides of the car, so should I build
- the groove into the sides of each slice, or model the car in two pieces,
- top and bottom, and connect them later and add the groove with the detail
- editor?
-
- To add the parking light insets and air scoop in the front, do I need to
- perform a boolean operation to cut it out or is there another way?
-
-
- Any help would be appreciated!
-
- --
- * Paul Miller |Nobody cares about my opinion anyway*
- * INTERNET: pmiller@csugrad.cs.vt.edu | - Have a JOLT and a smile! - *
- * "What IS it, man?" "Happy Happy, Joy Joy" *
-
-
- ##
-
- Date: Mon, 26 Oct 1992 10:39:47 EDT
- From: slam@electrical.watstar.uwaterloo.ca
-
- > So I should use ADPro or AD to do this conversion from 24-bit to HAM/etc.
- YES
-
- >Why? Does it have a better algorithm than Imagine?
- AD and ADPro have different dithering algorithms (about 6 to be exact) that
- you can play with to make your picture as pleasing as possible. I'm not
- sure about the other parts of AD or ADPro like scaling or picture displaying
- but there are a plethora or OPERATORS that you can do to your picture to
- improve it's looks.
-
- The one main difference between AD and ADPro is ADPro can save in a number
- of different file formats. I use ADPro so I can display my pics on my
- PC (YEECH!) in 15bit graphics 640x480.
-
- >Could I use some version of DPaint (like II or III, or IV?).
- I you can't use Dpain(t) ;) II or III to load up 24 bit iff's. I'm not sure
- if Dpaint 4 can load up 24 bit IFF's.
-
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:) :]
-
-
- ##
-
- Subject: Higher resolution rendering
- Date: Mon, 26 Oct 92 04:06:02 PST
- From: diskount@micromed.com (don hirschfeld)
-
- I noticed that some people render at very high resolutions (1200x1200 or
- higher). Will this give a finer image when viewed at a lower resolution
- or is it used for reproduction purposes on file recorders?
-
- --
- diskount@micromed.com (don hirschfeld)
-
-
- ##
-
- Subject: object dataset catalog
- Date: Mon, 26 Oct 1992 15:33:03 GMT
- From: menzies@cam.org (Stephen Menzies)
-
- In a recent message I mentioned that objects (like those provided
- by Impulse ie: cow, head, car etc) could be purchased from a US
- company that specializes in digitizing. Though, these objects are
- quite expensive, the cataloge is nevertheless of interest for it
- has pictures of all the availible objects in wireframe , polygon mesh.
- This can be quite helpful for those who wish to see how particular
- objects are constructed (as well as of interest to those who work
- in production and could figure the price of purchasing these objects
- into their contract.
- At the time though, I couldn't remember the name of the company.
- However, I just bought the recent issue of Computer Graphics World
- and I saw the ad on pp97. Here it is:
-
- Viewpoint,
- 870 West Center,
- Orem, Utah 84057
- ph# 801-224-2222
- fax# 801-224-2272
- 1-800-DATASET
-
- You can ask for Viewpoint's _free_ 100 page catalog full of ready to
- ship datasets from categories such as cars, anatomy, aircraft,sports,
- boats, trains, animals and others.
-
- -stephen
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
-
- ##
-
- Subject: Problems with spiral ...
- Date: Mon, 26 Oct 1992 20:09:23 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi render-folks ,
-
- I have a big problem with spirals. The problem is that I can't model
- them. I want to build them with spline paths. But I just can't produce
- any spiral. Has anyone yet performed this ?
-
- Could anyone post me some alignment infos of the different knots ?
-
- Any help greatly appreciated
-
- Hannes
-
-
- ##
-
- Subject: Re: Modeling Real Scenes
- Date: Mon, 26 Oct 92 21:40:12 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >Hey Guys,
- > I've done very little 'real' work in Imagine of my own-mostly I've just
- >rendered other people's objects. I'd really like to do my own work, though,
- >and something I've been thinking about it attempting to medel a real-life
- >scene and events in that scene. What is the best way to go about that?
- >There are several buildings that I would have to use...should I attempt to
- >model their architecture, or just make a brushmap and place it on a cube as
- >a color map and a bump map? Also, are there any already digitized
- >databases of pictures of buildings somewhere on internet that I can use?
- >The scene I have in mind is Dealy Plaza- I've always wanted to model it and
- >view it from several different viewpoints, based on the various theories.
- >Thanks a lot for any help.
- >
- >Sincerely,
- >Dan
- >
- >
- >
-
- This all depeneds on how you want your render to look and how
- you want to be able to have the camera move for different pics or
- animations.
-
- If you want to be able to fly around it and really have it look
- 3D, you better model as much as you can as 3D, and then set up textures
- and colors for the different parts of the buildings with both standard
- textures and brush wraps. a simple cube probably won't look real unless
- the building is really just a flat cube.
-
- If you are going to be rendering a scene in the distance, or
- don't need to really move the camera too close, more brush wrapping and
- less object would be okay. Basically i would guess modeling the big 3d
- structures and then wrapping the details would work best for a mix of
- memory requirements and realistic output.
-
- Michael Comet
- mbc@po.CWRU.Edu
-
-
- ##
-
- Subject: 3D software
- Date: Mon, 26 Oct 92 14:36:56 PST
- From: kevink@ced.berkeley.edu
-
- Someone recently posted a list of features for the new Real3D 2.0 on
- Usenet...
- I didn't capture it :( but the list of features looked pretty cool...
-
- I also saw a demo of a couple of Mac based 3d modelers/renderers-Form-Z and
- Raydream Designer..
-
- Form-z, by a company called Autodessys, is a very impressive solid
- modeler-the boolean operations
- were very complete and very easy to use-for example-to cut a corner off off
- a cube, you just draw
- 3 lines in 3d where you want to cut, and the corner disappears..none of
- this slicing,etc. leaving you
- with lots of unwanted faces and points. The interface was also very CAD
- like-so precision was
- possible....
-
- Raydream designer is a raytracing program. The texture mapping for this
- program was quite impressive
- you get a 3d representation of your object in a window, and as you change
- textures, etc. you can
- see the changes take place interactively-this was very useful in placing
- image maps-you have the
- pict image on screen-and as you crop/size the image, you see it change on
- the object in (almost)
- realtime. You can also rotate the object 360 degrees by just clicking on it
- and moving the mouse-
- sort of like a 3d trackball...Also, all of the texture changes were
- graphical in nature-you could see
- the textures change in size, color, etc. as you moved the sliders-no more
- blindly guessing with
- numeric sliders like Imagine and Lightwave !
-
- The stage editor was quite weak-less powerful and interactive than either
- Imagine or Lightwave-
- you cannot work directly on the 3d stage-you move around the projections of
- the objects on 2d x,y,z
- planes-tracking views,etc. are also not too well handled...
-
- I would like to see the graphical interactivity of textures added to
- Imagine and Lightwave-it
- really would speed things up..I also think both programs need to address
- both the precision issue
- (by adding more CAD-like features) and the ease and power inherent in
- boolean operations.
-
- That said, the rendering quality of the mac programs was still inferior to
- what I have seen done
- with Amiga renderers-in terms of those elusive qualities such as "lifelike"
- and "deep"....
-
- kevin kodama
- kevink@ced.berkeley.edu
-
-
- ##
-
- Subject: Re: Problems with spiral ...
- Date: Mon, 26 Oct 92 22:07:24 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >Hi render-folks ,
- >
- >I have a big problem with spirals. The problem is that I can't model
- >them. I want to build them with spline paths. But I just can't produce
- >any spiral. Has anyone yet performed this ?
- >
- >Could anyone post me some alignment infos of the different knots ?
- >
- >Any help greatly appreciated
- >
- >Hannes
- >
- >
- >
-
- I successfully modeled a spiral a while back and have used it
- for springs and coiled wire and such by joing copies of the one spiral
- to itself. Here's what i did :
-
- ( i did this with points and edges but if you can bring up the
- transformation requestor for points in a spline path, ....i'm not sure
- about this.....i assume it will work for splines too )
-
- Basically, i added a primitive disk. For simplicities sake say
- with 12 points.....
-
- Delete the center point.
-
- Now i find the STARTING point by going to pick points and doing
- Right Amiga-N key. This is very important (see next paragraph).
-
- Now delete the EDGE connecting the FIRST point to the LAST
- point! This will leave you with a almost perfect circle minus the one
- line segment. (Order of points is important here since when you extrude
- it goes from point 1 to point 2 and so on.)
-
-
- Now with this point and going IN the order the points are for te
- he disk, move each point say 10 units away plus the distance of the
- previous point. Ie: point 1 = 0, point 2=10, point 3=20 and so on.
- Now you have a spiral since the disk was a perfect circle and now each
- point is uniformally scaled away on the distance axis.
-
-
- You can use this to extrude. (at least in 1.1 when i did this
- you could).
-
- For the spline path, add the disk, then add an OPEN spline path
- and add enough segments as there are point in teh circumference of the
- sphere ....or enough to make it match.
-
- Use the disk as a guide to create a perfect circle in 2D with
- the spline path.
-
- Now for each point in the spline path segment once again move
- them progressivly away ie point 1=0, 2=10, 3=20, etc... You should now
- have a perfect spiral.
-
- This all makes a perfectly good spiral without too much of a
- headache. I tried to keep this post down in size for the sake of
- readability....so if you need clarification just post a reply!
-
-
- Michael Comet
- mbc@po.CWRU.Edu
-
-
- ##
-
- Subject: Professional Fonts
- Date: Sun, 1 Jan 78 12:41:58 MED
- From: cwirth@packer.rhein-main.de (Christian Wirth)
-
- Hello on the list,
-
- In some german amiga-magazines you can find ads from different vendors
- offering some broadcast-fonts for Imagine.
- Pictures show real nice looking characters with beveled edges.
-
- My question is how to most easily achieve this beveling. Are there any
- tools doing this ?
-
- I've read Pixel 3D could do this, any other possibilities ?
-
-
- My second question is concernig marble-surfaces. I know this must have
- been asked really often, but what is the best way to get a marble-look
- without assigning brushes to the object ?
-
- Many thanks,
- Chris
-
-
- ---
- Christian Wirth, FRG | cwirth@packer.rhein-main.de | Heartland?
-
-
- ##
-
- Subject: Re: Problems with spiral ...
- Date: Tue, 27 Oct 1992 13:47:00 -0800
- From: pwappy@well.sf.ca.us (Jeff Walkup)
-
- There's a much easier way to make spirals, using Y Rotation
- with Extrude. Just create a disk, delete the center point,
- rotate JUST the axis X=90 degrees, move the axis off-center
- (to the right/left), then extrude. Use something like
- Y Rotation=720, Length=1000, Sections=64. Bingo! Spirals!
-
-
- ##
-
- Subject: Re: Professional Fonts
- Date: Wed, 28 Oct 92 03:39:00 EST
- From: ad99s461@sycom.mi.org (Alex Deburie)
-
- On <Sun, 1 Jan 78 12:41:58 MED>, cwirth@packer.rhein-main.de (Christian
- Wirth) writes:
- > My question is how to most easily achieve this beveling. Are there any
- > tools doing this ?
- >
- > I've read Pixel 3D could do this, any other possibilities ?
-
- For beveling, your best bet may be my program Vertex. It will easily
- bevel fonts - just tell it the inset and depth of the bevel and you're
- all set.
-
- If you're interested, send E-mail, or check out the latest demo on Fred
- Fish disk #727.
-
- -- Alex Deburie
- ad99s461@sycom.mi.org
-
-
- ##
-
- Subject: PD 24bit converters
- Date: Wed, 28 Oct 1992 14:52:20 -0500
- From: "Christopher Stevenson" <csteven@aries.yorku.ca>
-
- Greetings, all-
-
- My question is brief; what would someone out there recommend
- as a reasonable/good public domain 24-bit ILBM - to - IFF
- converter? I'm just beginning to dabble in 24-bit under Imagine
- 1.1 instead of always rendering in 12-bit, and have had no
- luck with a utility called "wasp" reading Imagine's 24-bit ILBM's!
- It *seems* that Imagine writes non-standard image headers, as judged
- from the errors that "wasp" kept generating when it tried to read
- the various files I fed it.
-
- -converted 24-bit looks far better than native 12-bit (HAM), I'm
- led to believe.
-
- Here's something which requires a converter that can load separate
- eight-bit R, G, and B files (again, as can be generated in Imagine 1.1)
- and combine them into a 24-bit IFF. It's a bit labour-intensive,
- so is best used for stills; to simulate differential refraction
- effects ("prismatic coloring"), say when looking through a glass sphere
- at a pencil lying on a checker-mapped table, render the scene three
- times to separate rgb files, changing the index of refraction of the
- sphere slightly each time and deleting two of the three files each
- time. For example, for the first rendering, use an index similar to that
- for red light (say 1.55) and delete the blue and green bitplane files -
- rename the red file so it won't get over-written. Increase the index by
- .01 to 1.56 for green light, render again, delete the blue and red files,
- rename (to match your original red's name, with some distinguisher) and
- finally increase the index a third time to 1.57 for blue, render and
- keep only the blue file. For example, you might end up with
- pic01_r
- pic01_g
- pic01_b
- You'll then have to recombine these with something... I understand ADPro
- does this nicely. Gotta get this program sometime, but in the meantime
- does anyone know of PD routines out there?
-
- Thanks in advance-
- the electric monk
-
-
- ##
-
- Subject: Ordering PC Imagine from Germany
- Date: Wed, 28 Oct 1992 09:40:02 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi Impulse,
-
- this message is actually addressed to Impulse (I hope you'll get it)
-
- I want to know if it is possible to order the PC version of Imagine
- from Germany. I am a registered user (I bought it from Memphis Computer)
- The only problem is that these people from Memphis do not respond
- to my questions if they can provide the PC Version. Therefore I plan
- to order it directly from Impulse
-
- Here my definit questions:
-
- Is it possible to order it FROM GERMANY
- How much is transport fee
- Is it possible to order it via a credit card ?
-
- How much is the PC Version for a REGISTERED IMAGINE User
- How much is Morphous
- How much is the new Imagine V3.0 for a REGISTERED User
-
- When will it actually be availible (PC Version first of November ?)
-
- I hope this will reach Impulse, because it is too expensive to
- call them from Germany
-
- Hannes
-
-
- ##
-
- Subject: Re: Problems with spiral ...
- Date: Wed, 28 Oct 92 20:19:56 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >There's a much easier way to make spirals, using Y Rotation
- >with Extrude. Just create a disk, delete the center point,
- >rotate JUST the axis X=90 degrees, move the axis off-center
- >(to the right/left), then extrude. Use something like
- >Y Rotation=720, Length=1000, Sections=64. Bingo! Spirals!
- >
- >
-
- Cool, i didn't think of that! Too bad you can't extrude a
- SPLINE path though. Maybe in a future version of imagine?
- Anyways....great idea!
-
- Michael Comet
- mbc@po.CWRU.Edu
-
-
- ##
-
- Subject: What the hell is wrong with grow ?????
- Date: Wed, 28 Oct 1992 09:34:14 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi imagining people,
-
- wbat the hell is wrong with this special effect grow.
- I want to have spiral growing over 40 frames along a spline path
- (which IS the father of the object).
-
- BUT when I render frame 40 I only get a very dark pictures with
- a very dazed picture of my spiral. When I extrude the spiral
- in the detail editor all is OK. But in the Stage Editor the spiral
- just ALMOST disappears.
-
- Any idea
-
- Hannes
-
- Any help greatly appreciated
-
-
- ##
-
- Subject: Thanks to all for helping me with spirals ...
- Date: Wed, 28 Oct 1992 09:18:32 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hey ray-men
-
- this was real great help to me! The best solution was to put 4
- axis in a circle with there y-alignment pointing clockwise.
- Then MakePath. This produces what I deserved !
-
- Thanks again
-
- Hannes
-